- buttons align 1 pixel better!

(also forgot in last commit; this envmap work was mostly from Intrr. :)

cvs: ----------------------------------------------------------------------
This commit is contained in:
Ton Roosendaal 2003-09-23 21:45:12 +00:00
parent 482cb5e7a8
commit a5114211ce

@ -3979,8 +3979,8 @@ void texbuts(void)
}
uiBlockSetCol(block, BUTGREY);
uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 350,95,166,24, &(env->object), "Object name");
uiDefButF(block, NUM, B_MATPRV, "Filter :", 518,95,121,24, &tex->filtersize, 0.1, 25.0, 0, 0, "Adjust sharpness or blurriness of the reflection"),
uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 639,95,120,24, &env->depth, 0, 5.0, 0, 0, "Number of times a map gets rendered again, for recursive mirror effect"),
uiDefButF(block, NUM, B_MATPRV, "Filter :", 518,95,120,24, &tex->filtersize, 0.1, 25.0, 0, 0, "Adjust sharpness or blurriness of the reflection"),
uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 640,95,120,24, &env->depth, 0, 5.0, 0, 0, "Number of times a map gets rendered again, for recursive mirror effect"),
uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 350,68,122,24, &env->clipsta, 0.01, 50.0, 100, 0, "Set start value for clipping");
uiDefButF(block, NUM, 0, "ClipEnd", 475,68,142,24, &env->clipend, 0.1, 5000.0, 1000, 0, "Set end value for clipping");