2.5 weight paint:

* Refactored weight paint to use the new stroke code, now does smooth stroke and stroke spacing.

Note: weight paint is failing to free it's MocNodes in 2.5, someone might want to look into that
This commit is contained in:
Nicholas Bishop 2009-08-20 15:25:12 +00:00
parent 1e0bd07522
commit a54af8e3ba
2 changed files with 203 additions and 207 deletions

@ -429,7 +429,9 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel):
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or context.vertex_paint_object))
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object))
def draw(self, context):
settings = self.paint_settings(context)

@ -1273,58 +1273,109 @@ struct WPaintData {
float wpimat[3][3];
};
static void wpaint_exit(bContext *C, wmOperator *op)
static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene= CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= op->customdata;
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
if(scene->obedit) return OPERATOR_CANCELLED;
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert)
create_dverts(&me->id);
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
/* make mode data storage */
wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
// return;
// }
// if(qual & LR_SHIFTKEY) {
// sample_wpaint(scene, ar, v3d, 1);
// return;
// }
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray();
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
bPoseChannel *pchan;
for(pchan= modob->pose->chanbase.first; pchan; pchan= pchan->next)
if(pchan->bone->flag & SELECT)
break;
if(pchan) {
bDeformGroup *dg= get_named_vertexgroup(ob, pchan->name);
if(dg==NULL)
dg= add_defgroup_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= get_defgroup_num(ob, dg);
}
}
}
if(ob->defbase.first==NULL) {
add_defgroup(ob);
}
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
Mat4MulMat4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
Mat4Invert(imat, mat);
Mat3CpyMat4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(wp->flag & VP_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
BLI_strncpy(name, defgroup->name, 32);
bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, add_defgroup sets the active defgroup */
curdef= add_defgroup_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
wpd->vgroup_mirror= actdef;
}
}
DAG_object_flush_update(CTX_data_scene(C), ob, OB_RECALC_DATA);
MEM_freeN(wpd);
op->customdata= NULL;
return 1;
}
static int wpaint_modal(bContext *C, wmOperator *op, wmEvent *event)
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Brush *brush = paint_brush(&wp->paint);
switch(event->type) {
case LEFTMOUSE:
if(event->val==0) { /* release */
wpaint_exit(C, op);
return OPERATOR_FINISHED;
}
/* pass on, first press gets painted too */
case MOUSEMOVE:
{
struct WPaintData *wpd= op->customdata;
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
ViewContext *vc= &wpd->vc;
Object *ob= vc->obact;
Mesh *me= ob->data;
@ -1341,10 +1392,11 @@ static int wpaint_modal(bContext *C, wmOperator *op, wmEvent *event)
wmGetSingleMatrix(mat);
wmLoadMatrix(wpd->vc.rv3d->viewmat);
MTC_Mat4SwapMat4(wpd->vc.rv3d->persmat, mat);
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
mval[0]= event->x - vc->ar->winrct.xmin;
mval[1]= event->y - vc->ar->winrct.ymin;
MTC_Mat4SwapMat4(wpd->vc.rv3d->persmat, mat);
/* which faces are involved */
if(wp->flag & VP_AREA) {
@ -1465,107 +1517,48 @@ static int wpaint_modal(bContext *C, wmOperator *op, wmEvent *event)
DAG_object_flush_update(vc->scene, ob, OB_RECALC_DATA);
ED_region_tag_redraw(vc->ar);
}
static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
break;
}
}
}
}
return OPERATOR_RUNNING_MODAL;
DAG_object_flush_update(CTX_data_scene(C), ob, OB_RECALC_DATA);
MEM_freeN(wpd);
}
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene= CTX_data_scene(C);
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(scene->obedit) return OPERATOR_CANCELLED;
// XXX if(multires_level1_test()) return;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert)
create_dverts(&me->id);
/* make customdata storage */
op->customdata= wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
// return;
// }
// if(qual & LR_SHIFTKEY) {
// sample_wpaint(scene, ar, v3d, 1);
// return;
// }
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray();
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
bPoseChannel *pchan;
for(pchan= modob->pose->chanbase.first; pchan; pchan= pchan->next)
if(pchan->bone->flag & SELECT)
break;
if(pchan) {
bDeformGroup *dg= get_named_vertexgroup(ob, pchan->name);
if(dg==NULL)
dg= add_defgroup_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= get_defgroup_num(ob, dg);
}
}
}
if(ob->defbase.first==NULL) {
add_defgroup(ob);
}
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
Mat4MulMat4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
Mat4Invert(imat, mat);
Mat3CpyMat4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(wp->flag & VP_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
BLI_strncpy(name, defgroup->name, 32);
bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, add_defgroup sets the active defgroup */
curdef= add_defgroup_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
wpd->vgroup_mirror= actdef;
}
}
/* do paint once for click only paint */
wpaint_modal(C, op, event);
op->customdata = paint_stroke_new(C, wpaint_stroke_test_start,
wpaint_stroke_update_step,
wpaint_stroke_done);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
@ -1582,13 +1575,14 @@ void PAINT_OT_weight_paint(wmOperatorType *ot)
/* api callbacks */
ot->invoke= wpaint_invoke;
ot->modal= wpaint_modal;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= wp_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
/* ************ set / clear vertex paint mode ********** */