forked from bartvdbraak/blender
OpenSubdiv: Remove some dead code
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@ -158,8 +158,6 @@ struct OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
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bits.set(OpenSubdiv::Osd::MeshInterleaveVarying, 1);
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bits.set(OpenSubdiv::Osd::MeshFVarData, 1);
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bits.set(OpenSubdiv::Osd::MeshEndCapBSplineBasis, 1);
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// bits.set(Osd::MeshEndCapGregoryBasis, 1);
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// bits.set(Osd::MeshEndCapLegacyGregory, 1);
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const int num_vertex_elements = 3;
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const int num_varying_elements = 3;
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@ -47,7 +47,6 @@
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#include <opensubdiv/osd/cpuGLVertexBuffer.h>
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#include <opensubdiv/osd/cpuEvaluator.h>
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//using OpenSubdiv::FarPatchTables;
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using OpenSubdiv::Osd::GLMeshInterface;
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extern "C" char datatoc_gpu_shader_opensubd_display_glsl[];
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@ -544,13 +543,11 @@ static void perform_drawElements(GLuint program,
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int num_elements,
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int start_element)
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{
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int mode = GL_QUADS;
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if (program) {
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glUniform1i(glGetUniformLocation(program, "PrimitiveIdBase"),
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patch_index);
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}
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mode = GL_LINES_ADJACENCY;
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glDrawElements(mode,
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glDrawElements(GL_LINES_ADJACENCY,
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num_elements,
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GL_UNSIGNED_INT,
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(void *)(start_element * sizeof(unsigned int)));
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