BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.

This commit is contained in:
Mitchell Stokes 2013-11-04 19:21:16 +00:00
parent cf9fe8f329
commit a565e34c39
10 changed files with 85 additions and 273 deletions

@ -42,7 +42,6 @@
#include "GL/glew.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderCanvas.h"
#include "KX_BlenderKeyboardDevice.h"
#include "KX_BlenderMouseDevice.h"

@ -39,7 +39,6 @@ set(SRC
BL_KetsjiEmbedStart.cpp
BL_System.cpp
KX_BlenderCanvas.cpp
KX_BlenderGL.cpp
KX_BlenderInputDevice.cpp
KX_BlenderKeyboardDevice.cpp
KX_BlenderMouseDevice.cpp
@ -47,7 +46,6 @@ set(SRC
BL_System.h
KX_BlenderCanvas.h
KX_BlenderGL.h
KX_BlenderInputDevice.h
KX_BlenderKeyboardDevice.h
KX_BlenderMouseDevice.h

@ -29,13 +29,33 @@
* \ingroup blroutines
*/
#include <GL/glew.h>
#include "MEM_guardedalloc.h"
#include "KX_BlenderCanvas.h"
#include "DNA_image_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include <stdio.h>
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include <assert.h>
extern "C" {
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "WM_api.h"
#include "wm_cursors.h"
#include "wm_window.h"
}
KX_BlenderCanvas::KX_BlenderCanvas(wmWindowManager *wm, wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
m_wm(wm),
@ -63,17 +83,17 @@ void KX_BlenderCanvas::Init()
void KX_BlenderCanvas::SwapBuffers()
{
BL_SwapBuffers(m_win);
wm_window_swap_buffers(m_win);
}
void KX_BlenderCanvas::SetSwapInterval(int interval)
{
BL_SetSwapInterval(m_win, interval);
wm_window_set_swap_interval(m_win, interval);
}
int KX_BlenderCanvas::GetSwapInterval()
{
return BL_GetSwapInterval(m_win);
return wm_window_get_swap_interval(m_win);
}
void KX_BlenderCanvas::ResizeWindow(int width, int height)
@ -96,7 +116,7 @@ bool KX_BlenderCanvas::BeginDraw()
{
// in case of multi-window we need to ensure we are drawing to the correct
// window always, because it may change in window event handling
BL_MakeDrawable(m_wm, m_win);
wm_window_make_drawable(m_wm, m_win);
return true;
}
@ -247,17 +267,17 @@ void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
{
case MOUSE_INVISIBLE:
{
BL_HideMouse(m_win);
WM_cursor_set(m_win, CURSOR_NONE);
break;
}
case MOUSE_WAIT:
{
BL_WaitMouse(m_win);
WM_cursor_set(m_win, CURSOR_WAIT);
break;
}
case MOUSE_NORMAL:
{
BL_NormalMouse(m_win);
WM_cursor_set(m_win, CURSOR_STD);
break;
}
default:
@ -275,18 +295,71 @@ void KX_BlenderCanvas::SetMousePosition(int x,int y)
int winY = m_frame_rect.GetBottom();
int winH = m_frame_rect.GetHeight();
BL_warp_pointer(m_win, winX + x, winY + (winH-y));
WM_cursor_warp(m_win, winX + x, winY + (winH-y));
}
/* get shot from frontbuffer sort of a copy from screendump.c */
static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy)
{
int x=0, y=0;
unsigned int *dumprect= NULL;
x= curarea->totrct.xmin;
y= curarea->totrct.ymin;
*dumpsx= curarea->totrct.xmax-x;
*dumpsy= curarea->totrct.ymax-y;
if (*dumpsx && *dumpsy) {
dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
glReadBuffer(GL_FRONT);
glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
glFinish();
glReadBuffer(GL_BACK);
}
return dumprect;
}
void KX_BlenderCanvas::MakeScreenShot(const char *filename)
{
ScrArea area_dummy= {0};
bScreen *screen = m_win->screen;
unsigned int *dumprect;
int dumpsx, dumpsy;
area_dummy.totrct.xmin = m_frame_rect.GetLeft();
area_dummy.totrct.xmax = m_frame_rect.GetRight();
area_dummy.totrct.ymin = m_frame_rect.GetBottom();
area_dummy.totrct.ymax = m_frame_rect.GetTop();
BL_MakeScreenShot(m_win->screen, &area_dummy, filename);
dumprect = screenshot(&area_dummy, &dumpsx, &dumpsy);
if (dumprect) {
/* initialize image file format data */
Scene *scene = (screen)? screen->scene: NULL;
ImageFormatData im_format;
if (scene)
im_format = scene->r.im_format;
else
BKE_imformat_defaults(&im_format);
/* create file path */
char path[FILE_MAX];
BLI_strncpy(path, filename, sizeof(path));
BLI_path_abs(path, G.main->name);
BKE_add_image_extension_from_type(path, im_format.imtype);
/* create and save imbuf */
ImBuf *ibuf = IMB_allocImBuf(dumpsx, dumpsy, 24, 0);
ibuf->rect = dumprect;
BKE_imbuf_write_as(ibuf, path, &im_format, false);
ibuf->rect = NULL;
IMB_freeImBuf(ibuf);
MEM_freeN(dumprect);
}
}

@ -34,15 +34,11 @@
#ifdef WIN32
#include <windows.h>
#endif
#include "GL/glew.h"
#endif
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
#include "KX_BlenderGL.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
@ -70,7 +66,7 @@ public:
*
* \param area The Blender ARegion to run the game within.
*/
KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, class RAS_Rect &rect, struct ARegion* ar);
KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, RAS_Rect &rect, struct ARegion* ar);
~KX_BlenderCanvas();
void

@ -1,185 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/BlenderRoutines/KX_BlenderGL.cpp
* \ingroup blroutines
*/
#include "KX_BlenderGL.h"
/*
* This little block needed for linking to Blender...
*/
#ifdef WIN32
#include <vector>
#include "BLI_winstuff.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "GL/glew.h"
#include "MEM_guardedalloc.h"
#include "BL_Material.h" // MAXTEX
/* Data types encoding the game world: */
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_camera_types.h"
#include "DNA_world_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_image_types.h"
#include "DNA_view3d_types.h"
#include "DNA_material_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_bmfont.h"
#include "BKE_image.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
extern "C" {
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_event_system.h"
#include "wm_cursors.h"
#include "wm_window.h"
#include "BLF_api.h"
}
/* end of blender block */
void BL_warp_pointer(wmWindow *win, int x,int y)
{
WM_cursor_warp(win, x, y);
}
void BL_SwapBuffers(wmWindow *win)
{
wm_window_swap_buffers(win);
}
void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
{
wm_window_make_drawable(wm, win);
}
void BL_SetSwapInterval(struct wmWindow *win, int interval)
{
wm_window_set_swap_interval(win, interval);
}
int BL_GetSwapInterval(struct wmWindow *win)
{
return wm_window_get_swap_interval(win);
}
void BL_HideMouse(wmWindow *win)
{
WM_cursor_set(win, CURSOR_NONE);
}
void BL_WaitMouse(wmWindow *win)
{
WM_cursor_set(win, CURSOR_WAIT);
}
void BL_NormalMouse(wmWindow *win)
{
WM_cursor_set(win, CURSOR_STD);
}
/* get shot from frontbuffer sort of a copy from screendump.c */
static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy)
{
int x=0, y=0;
unsigned int *dumprect= NULL;
x= curarea->totrct.xmin;
y= curarea->totrct.ymin;
*dumpsx= curarea->totrct.xmax-x;
*dumpsy= curarea->totrct.ymax-y;
if (*dumpsx && *dumpsy) {
dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
glReadBuffer(GL_FRONT);
glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
glFinish();
glReadBuffer(GL_BACK);
}
return dumprect;
}
/* based on screendump.c::screenshot_exec */
void BL_MakeScreenShot(bScreen *screen, ScrArea *curarea, const char *filename)
{
unsigned int *dumprect;
int dumpsx, dumpsy;
dumprect = screenshot(curarea, &dumpsx, &dumpsy);
if (dumprect) {
/* initialize image file format data */
Scene *scene = (screen)? screen->scene: NULL;
ImageFormatData im_format;
if (scene)
im_format = scene->r.im_format;
else
BKE_imformat_defaults(&im_format);
/* create file path */
char path[FILE_MAX];
BLI_strncpy(path, filename, sizeof(path));
BLI_path_abs(path, G.main->name);
BKE_add_image_extension_from_type(path, im_format.imtype);
/* create and save imbuf */
ImBuf *ibuf = IMB_allocImBuf(dumpsx, dumpsy, 24, 0);
ibuf->rect = dumprect;
BKE_imbuf_write_as(ibuf, path, &im_format, false);
ibuf->rect = NULL;
IMB_freeImBuf(ibuf);
MEM_freeN(dumprect);
}
}

@ -1,65 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_BlenderGL.h
* \ingroup blroutines
*/
#ifndef __KX_BLENDERGL_H__
#define __KX_BLENDERGL_H__
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct ARegion;
struct bScreen;
struct wmWindow;
struct wmWindowManager;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
void BL_SwapBuffers(struct wmWindow *win);
void BL_SetSwapInterval(struct wmWindow *win, int interval);
int BL_GetSwapInterval(struct wmWindow *win);
void BL_MakeDrawable(struct wmWindowManager *wm, struct wmWindow *win);
void BL_warp_pointer(struct wmWindow *win,int x,int y);
void BL_MakeScreenShot(struct bScreen *screen, struct ScrArea *curarea, const char *filename);
void BL_HideMouse(struct wmWindow *win);
void BL_NormalMouse(struct wmWindow *win);
void BL_WaitMouse(struct wmWindow *win);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __KX_BLENDERGL_H__ */

@ -39,7 +39,6 @@
#include <algorithm>
#include "BL_BlenderDataConversion.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderScalarInterpolator.h"
#include "RAS_IPolygonMaterial.h"

@ -33,7 +33,6 @@
#include <stdio.h> // printf()
#include "BlenderWorldInfo.h"
#include "KX_BlenderGL.h"
/* This little block needed for linking to Blender... */
#ifdef WIN32

@ -33,7 +33,6 @@
#define __BLENDERWORLDINFO_H__
#include "MT_CmMatrix4x4.h"
#include "KX_WorldInfo.h"
#include "KX_BlenderGL.h"
class BlenderWorldInfo : public KX_WorldInfo
{

@ -80,7 +80,6 @@
#include "KX_Scene.h"
#include "IntValue.h"
#include "KX_BlenderKeyboardDevice.h"
#include "KX_BlenderGL.h"
#include "RAS_ICanvas.h"
#include "PHY_IPhysicsEnvironment.h"