Code cleanup: remove parameter from GPU_node_link_create()

In all but one call the value 0 (aka GPU_NONE) was passed in. Clearer
to just default to GPU_NONE and change the one caller that sets a real
type to do it explicitly.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026
This commit is contained in:
Nicholas Bishop 2015-01-24 14:10:03 +01:00
parent 27284e4f34
commit a59e590e7f

@ -861,10 +861,10 @@ void GPU_pass_unbind(GPUPass *pass)
/* Node Link Functions */
static GPUNodeLink *GPU_node_link_create(int type)
static GPUNodeLink *GPU_node_link_create(void)
{
GPUNodeLink *link = MEM_callocN(sizeof(GPUNodeLink), "GPUNodeLink");
link->type = type;
link->type = GPU_NONE;
link->users++;
return link;
@ -1021,7 +1021,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock)
gpu_node_input_link(node, sock->link, sock->type);
}
else {
link = GPU_node_link_create(0);
link = GPU_node_link_create();
link->ptr1 = sock->vec;
gpu_node_input_link(node, link, sock->type);
}
@ -1035,7 +1035,8 @@ static void GPU_node_output(GPUNode *node, int type, const char *UNUSED(name), G
output->node = node;
if (link) {
*link = output->link = GPU_node_link_create(type);
*link = output->link = GPU_node_link_create();
output->link->type = type;
output->link->output = output;
/* note: the caller owns the reference to the linkfer, GPUOutput
@ -1145,7 +1146,7 @@ static void gpu_nodes_get_builtin_flag(ListBase *nodes, int *builtin)
GPUNodeLink *GPU_attribute(const CustomDataType type, const char *name)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->attribtype= type;
link->attribname= name;
@ -1155,7 +1156,7 @@ GPUNodeLink *GPU_attribute(const CustomDataType type, const char *name)
GPUNodeLink *GPU_uniform(float *num)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->ptr1= num;
link->ptr2= NULL;
@ -1165,7 +1166,7 @@ GPUNodeLink *GPU_uniform(float *num)
GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->ptr1= num;
link->ptr2= data;
@ -1178,7 +1179,7 @@ GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, bool is_data)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->image = LINK_IMAGE_BLENDER;
link->ptr1 = ima;
@ -1190,7 +1191,7 @@ GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, bool is_data)
GPUNodeLink *GPU_image_preview(PreviewImage *prv)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->image= LINK_IMAGE_PREVIEW;
link->ptr1= prv;
@ -1201,7 +1202,7 @@ GPUNodeLink *GPU_image_preview(PreviewImage *prv)
GPUNodeLink *GPU_texture(int size, float *pixels)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->texture = 1;
link->texturesize = size;
@ -1212,7 +1213,7 @@ GPUNodeLink *GPU_texture(int size, float *pixels)
GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->dynamic = 1;
link->dynamictex = tex;
@ -1224,7 +1225,7 @@ GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
GPUNodeLink *GPU_builtin(GPUBuiltin builtin)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->builtin= builtin;
@ -1233,7 +1234,7 @@ GPUNodeLink *GPU_builtin(GPUBuiltin builtin)
GPUNodeLink *GPU_opengl_builtin(GPUOpenGLBuiltin builtin)
{
GPUNodeLink *link = GPU_node_link_create(0);
GPUNodeLink *link = GPU_node_link_create();
link->oglbuiltin = builtin;