2.5 Buttons:

* Some world button tweaks by William Reynish. Thanks! 

* Quality slider in scene buttons gets hidden again.
This commit is contained in:
Thomas Dinges 2009-05-31 16:40:28 +00:00
parent acd5281a21
commit a5c60e3405
2 changed files with 19 additions and 13 deletions

@ -45,9 +45,8 @@ class RENDER_PT_output(RenderButtonsPanel):
col = split.column()
col.itemR(rd, "file_format", text="Format")
colsub = col.column()
colsub.active = rd.file_format in ("AVIJPEG", "JPEG")
colsub.itemR(rd, "quality", slider=True)
if rd.file_format in ("AVIJPEG", "JPEG"):
col.itemR(rd, "quality", slider=True)
sub = split.column()
sub.itemR(rd, "color_mode")

@ -107,9 +107,15 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
layout.itemR(ao, "gather_method", expand=True)
if ao.gather_method == 'RAYTRACE':
row = layout.row()
row.itemR(ao, "samples")
row.itemR(ao, "distance")
split = layout.split()
col = split.column()
col.itemR(ao, "samples")
col.itemR(ao, "distance")
col = split.column()
col.itemR(ao, "falloff")
colsub = col.column()
colsub.active = ao.falloff
colsub.itemR(ao, "strength")
layout.itemR(ao, "sample_method")
if ao.sample_method == 'ADAPTIVE_QMC':
@ -122,16 +128,18 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
row.itemR(ao, "bias")
if ao.gather_method == 'APPROXIMATE':
col = layout.column_flow()
split = layout.split()
col = split.column()
col.itemR(ao, "passes")
col.itemR(ao, "error_tolerance", text="Error")
col.itemR(ao, "correction")
col = split.column()
col.itemR(ao, "falloff")
colsub = col.column()
colsub.active = ao.falloff
colsub.itemR(ao, "strength")
col.itemR(ao, "pixel_cache")
row = layout.row()
row.itemR(ao, "falloff")
row.itemR(ao, "strength")
col = layout.column()
col.row().itemR(ao, "blend_mode", expand=True)
col.row().itemR(ao, "color", expand=True)
@ -142,5 +150,4 @@ bpy.types.register(WORLD_PT_world)
bpy.types.register(WORLD_PT_ambient_occlusion)
bpy.types.register(WORLD_PT_mist)
bpy.types.register(WORLD_PT_stars)
bpy.types.register(WORLD_PT_color_correction)
bpy.types.register(WORLD_PT_color_correction)