Had to add a function (BPY_call_importloader) and a variable (bprogname)

to the stubs to get the player linking with Project Builder under OSX.
Maarten
This commit is contained in:
Maarten Gribnau 2002-12-12 22:18:25 +00:00
parent 0c1e935175
commit a64f137a37

@ -42,6 +42,9 @@
int winqueue_break= 0;
char bprogname[1];
/* readfile.c */
/* struct PluginSeq; */
void open_plugin_seq(struct PluginSeq *pis, char *seqname){}
@ -163,6 +166,11 @@ extern IK_Chain_ExternPtr IK_CreateChain(void)
return 0;
}
/* exotic.c */
int BPY_call_importloader(char *name)
{
return 0;
}
/* texture.c */