forked from bartvdbraak/blender
Cleanup - we don't need a bogus enable material function, just pass
NULL. All derivedmesh types check if we have an enable function, we can get rid of this.
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@ -3156,11 +3156,6 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
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}
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}
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static int draw_dm_override_material_color(int UNUSED(nr), void *UNUSED(attribs))
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{
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return 1;
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}
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/* Second section of routines: Combine first sets to form fancy
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* drawing routines (for example rendering twice to get overlays).
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*
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@ -4148,7 +4143,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
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glEnable(GL_LIGHTING);
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glEnable(GL_COLOR_MATERIAL);
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dm->drawMappedFaces(dm, NULL, draw_dm_override_material_color, NULL, NULL, DM_DRAW_USE_COLORS);
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dm->drawMappedFaces(dm, NULL, NULL, NULL, NULL, DM_DRAW_USE_COLORS);
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glDisable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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