Cleanup - we don't need a bogus enable material function, just pass

NULL.

All derivedmesh types check if we have an enable function, we can get
rid of this.
This commit is contained in:
Antony Riakiotakis 2015-07-25 17:18:45 +02:00
parent e2652bc5ad
commit a6b1e281eb

@ -3156,11 +3156,6 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
}
}
static int draw_dm_override_material_color(int UNUSED(nr), void *UNUSED(attribs))
{
return 1;
}
/* Second section of routines: Combine first sets to form fancy
* drawing routines (for example rendering twice to get overlays).
*
@ -4148,7 +4143,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
dm->drawMappedFaces(dm, NULL, draw_dm_override_material_color, NULL, NULL, DM_DRAW_USE_COLORS);
dm->drawMappedFaces(dm, NULL, NULL, NULL, NULL, DM_DRAW_USE_COLORS);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);