forked from bartvdbraak/blender
JMS's updated script. Must try to work out which one to remove, this one or apply_def
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@ -1,33 +1,40 @@
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#!BPY
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#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Fix From Everything'
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Name: 'Fix From Armature'
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Blender: 236
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Blender: 240
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Group: 'Mesh'
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Group: 'Mesh'
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/softBodies deformation (without bake)'
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"""
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
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"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "06/2005"
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__version__ = "04/2006"
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__bpydoc__ = """\
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__bpydoc__ = """\
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This script creates a copy of the active mesh with deformations fixed.
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This script creates a copy of the active mesh
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with armature, lattice, shape key or curve deformation
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fixed in the modified state . It can also create a mesh
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copy of any other object, curve, surface nurbs, text,
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deformed, or not, by a shape key or an absolute key .
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Usage:
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Usage:
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Select the deformed mesh and run this script. A fixed copy of it will be created.
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Select the mesh, or anything else (take care of selecting
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the main metaball if you try the script on blobby object),
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and run this script.
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"""
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"""
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# $Id$
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# $Id$
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#
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#
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#----------------------------------------------
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#----------------------------------------------
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# jm soler 05/2004-->04/2005 : 'FixfromArmature'
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# jm soler 05/2004-->04/2006 : 'FixfromArmature'
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#----------------------------------------------
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#----------------------------------------------
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# Official Page :
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# Official Page :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups
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# Communicate problems and errors on:
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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#---------------------------------------------
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@ -64,17 +71,31 @@ Select the deformed mesh and run this script. A fixed copy of it will be create
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# --------------------------------------------------------------------------
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# --------------------------------------------------------------------------
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import Blender
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import Blender
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try:
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softbodies=0
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softbodies=Blender.Draw.PupMenu("Is this mesh a soft bodies ?%t|Not %x1|Yes %x2")
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if softbodies==2:
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softbodies=Blender.Draw.PupMenu("Softbodies can be fixed but we need to play anim upto the current frame ?%t|Not %x1 |Yes %x2")
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if softbodies==2:
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curframe=Blender.Get('curframe')
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for f in range(curframe):
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Blender.Set('curframe',f+1)
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Blender.Window.RedrawAll()
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def fix_mesh(nomdelobjet):
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Ozero=Blender.Object.GetSelected()[0]
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nomdelobjet=Ozero.getName()
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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scene.link (Obis)
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try :
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Mesh2=Obis.getData()
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Mesh2=Obis.getData()
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Mesh1=Ozero.getData()
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Mesh1=Ozero.getData()
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if Ozero.getType()=='Mesh' :
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if len(Mesh2.verts)==len(Mesh1.verts):
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if len(Mesh2.verts)==len(Mesh1.verts):
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for VertGroupName in Mesh1.getVertGroupNames():
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for VertGroupName in Mesh1.getVertGroupNames():
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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@ -85,30 +106,6 @@ def fix_mesh(nomdelobjet):
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for vgroupname in Mesh1.getVertGroupNames():
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for vgroupname in Mesh1.getVertGroupNames():
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Mesh2.addVertGroup(vgroupname)
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Mesh2.addVertGroup(vgroupname)
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Mesh2.update()
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Mesh2.update()
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except:
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except:
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print "mesh has no vertex group "
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Blender.Draw.PupMenu("Error%t|Not the main metaball or no object selected ")
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Ozero=Blender.Object.GetSelected()[0]
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errormsg = ''
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if not Ozero:
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errormsg = "no mesh object selected"
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elif Ozero.getType() != "Mesh":
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errormsg = "selected (active) object must be a mesh"
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if errormsg:
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Blender.Draw.PupMenu("ERROR: %s" % errormsg)
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else:
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fix = 1
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curframe = Blender.Get('curframe')
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if Ozero.isSB() and curframe != 1:
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softbodies=Blender.Draw.PupMenu("Soft Body: play anim up to the current frame to fix it?%t|Yes%x1|No %x2|Cancel %x3")
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if softbodies==3:
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fix = 0
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elif softbodies==1:
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for f in range(1, curframe + 1):
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Blender.Set('curframe',f)
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Blender.Window.RedrawAll()
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if fix: fix_mesh(Ozero.getName())
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