forked from bartvdbraak/blender
BGE Animations: Adding constants for the action play modes to bge.logic:
* KX_ACTION_MODE_PLAY * KX_ACTION_MODE_LOOP * KX_ACTION_MODE_PING_PONG
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@ -113,6 +113,7 @@ extern "C" {
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#include "NG_NetworkScene.h" //Needed for sendMessage()
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#include "NG_NetworkScene.h" //Needed for sendMessage()
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#include "BL_Shader.h"
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#include "BL_Shader.h"
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#include "BL_Action.h"
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#include "KX_PyMath.h"
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#include "KX_PyMath.h"
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@ -1628,6 +1629,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
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KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
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KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
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KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
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/* BL_Action play modes */
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KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
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KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
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KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
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// Check for errors
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// Check for errors
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if (PyErr_Occurred())
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if (PyErr_Occurred())
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{
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{
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