style cleanup

This commit is contained in:
Campbell Barton 2012-11-26 11:03:14 +00:00
parent e3d3ffe746
commit a91814e94d
5 changed files with 5 additions and 5 deletions

@ -806,7 +806,7 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
float vec1[3], vec2[3];
/* skip non-quads if requested */
if(use_onlyquads && face->len != 4)
if (use_onlyquads && face->len != 4)
continue;
/* figure out which pattern to use */

@ -732,7 +732,7 @@ static void ed_marker_move_apply(bContext *C, wmOperator *op)
/* so we get view3d redraws */
BKE_scene_camera_switch_update(scene);
if(camera != scene->camera) {
if (camera != scene->camera) {
BKE_screen_view3d_scene_sync(sc);
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
}

@ -431,7 +431,7 @@ static int key_test_depth(PEData *data, const float co[3], const int screen_co[2
#else /* faster to use depths, these are calculated in PE_set_view3d_data */
/* check if screen_co is within bounds because brush_cut uses out of screen coords */
if(screen_co[0] >= 0 && screen_co[0] < vd->w && screen_co[1] >= 0 && screen_co[1] < vd->h) {
if (screen_co[0] >= 0 && screen_co[0] < vd->w && screen_co[1] >= 0 && screen_co[1] < vd->h) {
BLI_assert(vd && vd->depths);
/* we know its not clipped */
depth = vd->depths[screen_co[1] * vd->w + screen_co[0]];

@ -1940,7 +1940,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
* is intended to speed up drawing, and drawing extra (especially wire) can
* slow it down too much */
dtx = tbase.object->dtx;
if(tbase.object->dt != OB_BOUNDBOX)
if (tbase.object->dt != OB_BOUNDBOX)
tbase.object->dtx = base->object->dtx;
/* negative scale flag has to propagate */

@ -64,7 +64,7 @@ static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
/* don't do notifier when we're rendering, avoid some viewport crashes
* redrawing while the data is being modified for render */
if(!G.is_rendering) {
if (!G.is_rendering) {
/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
* BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */
/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */