forked from bartvdbraak/blender
* Moved rotation initialisation code for new objects to 'the other' add object function that campbell fixed earlier. This should mean that the py-api does everything in the right way now.
* Tried adding 'Load Factory Settings' to File menu, but I seem to be running up against some RNA bugs. Can be removed if is too problematic.
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@ -83,12 +83,18 @@ class INFO_MT_file(bpy.types.Menu):
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layout.operator("wm.save_mainfile", text="Save", icon='ICON_FILE_TICK')
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save As...")
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layout.separator()
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layout.operator("screen.userpref_show", text="User Preferences...", icon='ICON_PREFERENCES')
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layout.operator("wm.read_homefile", text="Load Factory Settings").factory = True
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layout.separator()
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.link_append", text="Link")
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layout.operator("wm.link_append", text="Append").link = False
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layout.separator()
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layout.menu("INFO_MT_file_import")
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@ -962,20 +962,22 @@ Object *add_only_object(int type, char *name)
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/* default object vars */
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ob->type= type;
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/* ob->transflag= OB_QUAT; */
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ob->rotmode= ROT_MODE_EUL;
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#if 0 /* not used yet */
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unit_qt(ob->quat);
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unit_qt(ob->dquat);
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#endif
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ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
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ob->col[3]= 1.0;
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ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
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ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
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ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
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/* objects should default to having Euler XYZ rotations,
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* but rotations default to quaternions
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*/
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ob->rotmode= ROT_MODE_EUL;
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/* axis-angle must not have a 0,0,0 axis, so set y-axis as default... */
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ob->rotAxis[1]= ob->drotAxis[1]= 1.0f;
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/* quaternions should be 1,0,0,0 by default.... */
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ob->quat[0]= ob->dquat[0]= 1.0f;
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/* rotation locks should be 4D for 4 component rotations by default... */
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ob->protectflag = OB_LOCK_ROT4D;
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unit_m4(ob->constinv);
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unit_m4(ob->parentinv);
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@ -993,11 +995,6 @@ Object *add_only_object(int type, char *name)
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ob->upflag= OB_POSZ;
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}
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#if 0 // XXX old animation system
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ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
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ob->ipowin= ID_OB; /* the ipowin shown */
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#endif // XXX old animation system
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ob->dupon= 1; ob->dupoff= 0;
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ob->dupsta= 1; ob->dupend= 100;
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ob->dupfacesca = 1.0;
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@ -1039,17 +1036,6 @@ Object *add_object(struct Scene *scene, int type)
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ob->lay= scene->lay;
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/* objects should default to having Euler XYZ rotations,
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* but rotations default to quaternions
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*/
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ob->rotmode= ROT_MODE_EUL;
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/* axis-angle must not have a 0,0,0 axis, so set y-axis as default... */
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ob->rotAxis[1]= ob->drotAxis[1]= 1.0f;
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/* quaternions should be 1,0,0,0 by default.... */
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ob->quat[0]= 1.0f;
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/* rotation locks should be 4D for 4 component rotations by default... */
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ob->protectflag = OB_LOCK_ROT4D;
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base= scene_add_base(scene, ob);
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scene_select_base(scene, base);
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ob->recalc |= OB_RECALC;
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