forked from bartvdbraak/blender
Adding overhead drawing (frame rate, profile, debug props) capabilities back to the Blenderplayer by replacing commented out BMF_* functions with BLF_* equivalents.
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@ -347,13 +347,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
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if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
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{
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glColor3ub(0, 0, 0);
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glRasterPos2s(xco+1, height-yco-1);
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// XXX BMF_DrawString(m_font, s);
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BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text));
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}
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glColor3ub(255, 255, 255);
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glRasterPos2s(xco, height-yco);
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// XXX BMF_DrawString(m_font, s);
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BLF_draw_default(xco, height-yco, 0.f, text, strlen(text));
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// Restore view settings
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glMatrixMode(GL_PROJECTION);
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