BLI: new FunctionRef type

Using `FunctionRef` is better than using `std::function`, templates and c function
pointers in some cases. The trade offs are explained in more detail in code documentation.

The following are some of the main benefits of using `FunctionRef`:
* It is convenient to use with all kinds of callables.
* It is cheaper to construct, copy and (possibly) call compared to `std::function`.
* Functions taking a `FunctionRef` as parameter don't need to be declared
  in header files (as is necessary when using templates usually).

Differential Revision:  https://developer.blender.org/D10476
This commit is contained in:
Jacques Lucke 2021-02-23 11:47:01 +01:00
parent b2e1b13abd
commit aa4882506c
3 changed files with 258 additions and 0 deletions

@ -0,0 +1,154 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <type_traits>
#include <utility>
#include "BLI_utildefines.h"
/** \file
* \ingroup bli
*
* A `FunctionRef<Signature>` is a non-owning reference to some callable object with a specific
* signature. It can be used to pass some callback to another function.
*
* A `FunctionRef` is small and cheap to copy. Therefore it should generally be passed by value.
*
* Example signatures:
* FunctionRef<void()> - A function without parameters and void return type.
* FunctionRef<int(float)> - A function with a float paramter and an int return value.
* FunctionRef<int(int, int)> - A function with two int parameters and an int return value.
*
* There are multiple ways to achieve that, so here is a comparison of the different approaches:
* 1. Pass function pointer and user data (as void *) separately:
* - The only method that is compatible with C interfaces.
* - Is cumbersome to work with in many cases, because one has to keep track of two parameters.
* - Not type safe at all, because of the void pointer.
* - It requires workarounds when one wants to pass a lambda into a function.
* 2. Using `std::function`:
* - It works well with most callables and is easy to use.
* - Owns the callable, so it can be returned from a function more safely than other methods.
* - Requires that the callable is copyable.
* - Requires an allocation when the callable is too large (typically > 16 bytes).
* 3. Using a template for the callable type:
* - Most efficient solution at runtime, because compiler knows the exact callable at the place
* where it is called.
* - Works well with all callables.
* - Requires the function to be in a header file.
* - It's difficult to constrain the signature of the function.
* 4. Using `FunctionRef`:
* - Second most efficient solution at runtime.
* - It's easy to constrain the signature of the callable.
* - Does not require the function to be in a header file.
* - Works well with all callables.
* - It's a non-owning reference, so it *cannot* be stored safely in general.
*
* The fact that this is a non-owning reference makes `FunctionRef` very well suited for some use
* cases, but one has to be a bit more careful when using it to make sure that the referenced
* callable is not destructed.
*
* In particular, one must not construct a `FunctionRef` variable from a lambda directly as shown
* below. This is because the lambda object goes out of scope after the line finished executing and
* will be destructed. Calling the reference afterwards invokes undefined behavior.
*
* Don't:
* FunctionRef<int()> ref = []() { return 0; };
* Do:
* auto f = []() { return 0; };
* FuntionRef<int()> ref = f;
*
* It is fine to pass a lambda directly to a function:
*
* void some_function(FunctionRef<int()> f);
* some_function([]() { return 0; });
*
*/
namespace blender {
template<typename Function> class FunctionRef;
template<typename Ret, typename... Params> class FunctionRef<Ret(Params...)> {
private:
/**
* A function pointer that knows how to call the referenced callable with the given parameters.
*/
Ret (*callback_)(intptr_t callable, Params... params) = nullptr;
/**
* A pointer to the referenced callable object. This can be a C function, a lambda object or any
* other callable.
*
* The value does not need to be initialized because it is not used unless callback_ is set as
* well, in which case it will be initialized as well.
*
* Use `intptr_t` to avoid warnings when casting to function pointers.
*/
intptr_t callable_;
template<typename Callable> static Ret callback_fn(intptr_t callable, Params... params)
{
return (*reinterpret_cast<Callable *>(callable))(std::forward<Params>(params)...);
}
public:
FunctionRef() = default;
/**
* A `FunctionRef` itself is a callable as well. However, we don't want that this
* constructor is called when `Callable` is a `FunctionRef`. If we would allow this, it
* would be easy to accidentally create a `FunctionRef` that internally calls another
* `FunctionRef`. Usually, when assigning a `FunctionRef` to another, we want that both
* contain a reference to the same underlying callable afterwards.
*
* It is still possible to reference another `FunctionRef` by first wrapping it in
* another lambda.
*/
template<typename Callable,
std::enable_if_t<!std::is_same_v<std::remove_cv_t<std::remove_reference_t<Callable>>,
FunctionRef>> * = nullptr>
FunctionRef(Callable &&callable)
: callback_(callback_fn<typename std::remove_reference_t<Callable>>),
callable_(reinterpret_cast<intptr_t>(&callable))
{
}
/**
* Call the referenced function and forward all parameters to it.
*
* This invokes undefined behavior if the `FunctionRef` does not reference a function currently.
*/
Ret operator()(Params... params) const
{
BLI_assert(callback_ != nullptr);
return callback_(callable_, std::forward<Params>(params)...);
}
/**
* Returns true, when the `FunctionRef` references a function currently.
* If this returns false, the `FunctionRef` must not be called.
*/
operator bool() const
{
/* Just checking `callback_` is enough to determine if the `FunctionRef` is in a state that it
* can be called in. */
return callback_ != nullptr;
}
};
} // namespace blender

@ -192,6 +192,7 @@ set(SRC
BLI_float3.hh
BLI_float4x4.hh
BLI_fnmatch.h
BLI_function_ref.hh
BLI_ghash.h
BLI_gsqueue.h
BLI_hash.h
@ -388,6 +389,7 @@ if(WITH_GTESTS)
tests/BLI_disjoint_set_test.cc
tests/BLI_edgehash_test.cc
tests/BLI_expr_pylike_eval_test.cc
tests/BLI_function_ref_test.cc
tests/BLI_ghash_test.cc
tests/BLI_hash_mm2a_test.cc
tests/BLI_heap_simple_test.cc

@ -0,0 +1,102 @@
/* Apache License, Version 2.0 */
#include "BLI_function_ref.hh"
#include "testing/testing.h"
namespace blender::tests {
static int perform_binary_operation(int a, int b, FunctionRef<int(int, int)> operation)
{
return operation(a, b);
}
TEST(function_ref, StatelessLambda)
{
const int result = perform_binary_operation(4, 6, [](int a, int b) { return a - b; });
EXPECT_EQ(result, -2);
}
TEST(function_ref, StatefullLambda)
{
const int factor = 10;
const int result = perform_binary_operation(
2, 3, [&](int a, int b) { return factor * (a + b); });
EXPECT_EQ(result, 50);
}
static int add_two_numbers(int a, int b)
{
return a + b;
}
TEST(function_ref, StandaloneFunction)
{
const int result = perform_binary_operation(10, 5, add_two_numbers);
EXPECT_EQ(result, 15);
}
TEST(function_ref, ConstantFunction)
{
auto f = []() { return 42; };
FunctionRef<int()> ref = f;
EXPECT_EQ(ref(), 42);
}
TEST(function_ref, MutableStatefullLambda)
{
int counter = 0;
auto f = [&]() mutable { return counter++; };
FunctionRef<int()> ref = f;
EXPECT_EQ(ref(), 0);
EXPECT_EQ(ref(), 1);
EXPECT_EQ(ref(), 2);
}
TEST(function_ref, Null)
{
FunctionRef<int()> ref;
EXPECT_FALSE(ref);
auto f = []() { return 1; };
ref = f;
EXPECT_TRUE(ref);
ref = {};
EXPECT_FALSE(ref);
}
TEST(function_ref, CopyDoesNotReferenceFunctionRef)
{
auto f1 = []() { return 1; };
auto f2 = []() { return 2; };
FunctionRef<int()> x = f1;
FunctionRef<int()> y = x;
x = f2;
EXPECT_EQ(y(), 1);
}
TEST(function_ref, CopyDoesNotReferenceFunctionRef2)
{
auto f = []() { return 1; };
FunctionRef<int()> x;
FunctionRef<int()> y = f;
FunctionRef<int()> z = static_cast<const FunctionRef<int()> &&>(y);
x = z;
y = {};
EXPECT_EQ(x(), 1);
}
TEST(function_ref, ReferenceAnotherFunctionRef)
{
auto f1 = []() { return 1; };
auto f2 = []() { return 2; };
FunctionRef<int()> x = f1;
auto f3 = [&]() { return x(); };
FunctionRef<int()> y = f3;
EXPECT_EQ(y(), 1);
x = f2;
EXPECT_EQ(y(), 2);
}
} // namespace blender::tests