forked from bartvdbraak/blender
* disable back buffer selection drawing while projection painting (was redoing for every update while painting)
* remove unneeded return from game engines py api - ConvertPythonToGameObject
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@ -975,7 +975,8 @@ void backdrawview3d(int test)
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int m;
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#endif
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if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT);
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if( G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT );
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else if ((G.f & G_TEXTUREPAINT) && G.scene->toolsettings && (G.scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0);
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else if(G.obedit && G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT));
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else {
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G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;
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@ -2082,7 +2082,6 @@ bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py
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PyErr_SetString(PyExc_TypeError, "Expected KX_GameObject or a string for a name of a KX_GameObject, None is invalid");
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return false;
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}
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return (py_none_ok ? true : false);
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}
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if (PyString_Check(value)) {
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