* disable back buffer selection drawing while projection painting (was redoing for every update while painting)

* remove unneeded return from game engines py api - ConvertPythonToGameObject
This commit is contained in:
Campbell Barton 2008-12-24 21:53:15 +00:00
parent cbebe4ad46
commit aa56346b12
2 changed files with 2 additions and 2 deletions

@ -975,7 +975,8 @@ void backdrawview3d(int test)
int m;
#endif
if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT);
if( G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT );
else if ((G.f & G_TEXTUREPAINT) && G.scene->toolsettings && (G.scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0);
else if(G.obedit && G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT));
else {
G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;

@ -2082,7 +2082,6 @@ bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py
PyErr_SetString(PyExc_TypeError, "Expected KX_GameObject or a string for a name of a KX_GameObject, None is invalid");
return false;
}
return (py_none_ok ? true : false);
}
if (PyString_Check(value)) {