Fix #27902: autokey bones with individual origins transform not working.

This commit is contained in:
Brecht Van Lommel 2011-07-08 11:43:35 +00:00
parent 936737b70f
commit aa7b843b1c

@ -4995,6 +4995,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
if (!cancelled && (t->mode != TFM_DUMMY)) {
/* set BONE_TRANSFORM flags, they get changed by manipulator draw */
count_set_pose_transflags(&t->mode, t->around, ob);
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}