forked from bartvdbraak/blender
Fix #27902: autokey bones with individual origins transform not working.
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@ -4995,6 +4995,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
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/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
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if (!cancelled && (t->mode != TFM_DUMMY)) {
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/* set BONE_TRANSFORM flags, they get changed by manipulator draw */
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count_set_pose_transflags(&t->mode, t->around, ob);
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autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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