leg rig type & metarig example, still need to add IK's

fixed some small bugs too.
This commit is contained in:
Campbell Barton 2009-12-03 22:44:11 +00:00
parent 18b465b749
commit ab1290d62e
2 changed files with 232 additions and 14 deletions

@ -66,8 +66,8 @@ def _bone_class_instance_copy(self, from_prefix="", to_prefix=""):
# orig_names[attr] = bone_name_orig
# insert prefix
bone_name = "ORG-" + bone_name_orig
ebone.name = bone_name
bone_name = from_prefix + bone_name_orig
ebone.name = to_prefix + bone_name
bone_name = ebone.name # cant be sure we get what we ask for
setattr(self, attr, bone_name)
@ -86,7 +86,7 @@ def _bone_class_instance_copy(self, from_prefix="", to_prefix=""):
return new_bc
def _bone_class_instance_blend(self, from_bc, to_bc, blend_target=None, use_loc=True, use_rot=True):
def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend", use_loc=True, use_rot=True):
'''
Use for blending bone chains.
@ -104,23 +104,21 @@ def _bone_class_instance_blend(self, from_bc, to_bc, blend_target=None, use_loc=
raise Exception("blending cant be called in editmode")
# setup the blend property
if blend_target:
prop_bone_name, prop_name = blend_target
else:
prop_bone_name, prop_name = self.attr_names[-1], "blend"
if target_bone is None:
target_bone = self.attr_names[-1]
prop_pbone = obj.pose.bones[prop_bone_name]
if prop_pbone.get(prop_bone_name, None) is None:
prop = rna_idprop_ui_prop_get(prop_pbone, prop_name, create=True)
prop_pbone[prop_name] = 0.5
prop_pbone = obj.pose.bones[target_bone]
if prop_pbone.get(target_bone, None) is None:
prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True)
prop_pbone[target_prop] = 0.5
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
driver_path = prop_pbone.path_to_id() + ('["%s"]' % prop_name)
driver_path = prop_pbone.path_to_id() + ('["%s"]' % target_prop)
def blend_target(driver):
tar = driver.targets.new()
tar.name = prop_bone_name
tar.name = target_bone
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = driver_path
@ -342,8 +340,12 @@ def generate_rig(context, ob):
# enter armature editmode
# Only reference bones that have a type, means we can rename any others without lookup errors
pose_names = [pbone.name for pbone in ob_new.pose.bones if "type" in pbone]
#for pbone_name in ob_new.pose.bones.keys():
for pbone_name in pose_names:
for pbone_name in ob_new.pose.bones.keys():
bone_type = ob_new.pose.bones[pbone_name].get("type", "")
if bone_type == "":

@ -0,0 +1,216 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from rigify import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.object
arm = obj.data
bone = arm.edit_bones.new('hips')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.0000, 1.0000
bone.roll = 0.0000
bone.connected = False
bone = arm.edit_bones.new('thigh')
bone.head[:] = 0.5000, 0.0000, 0.0000
bone.tail[:] = 0.3000, -0.1000, -1.7000
bone.roll = 0.1171
bone.connected = False
bone.parent = arm.edit_bones['hips']
bone = arm.edit_bones.new('shin')
bone.head[:] = 0.3000, -0.1000, -1.7000
bone.tail[:] = 0.3000, 0.0000, -3.5000
bone.roll = -0.0000
bone.connected = True
bone.parent = arm.edit_bones['thigh']
bone = arm.edit_bones.new('foot')
bone.head[:] = 0.3000, 0.0000, -3.5000
bone.tail[:] = 0.4042, -0.5909, -3.9000
bone.roll = -0.4662
bone.connected = True
bone.parent = arm.edit_bones['shin']
bone = arm.edit_bones.new('toe')
bone.head[:] = 0.4042, -0.5909, -3.9000
bone.tail[:] = 0.4391, -0.9894, -3.9000
bone.roll = -3.1416
bone.connected = True
bone.parent = arm.edit_bones['foot']
bone = arm.edit_bones.new('heel')
bone.head[:] = 0.2600, 0.2000, -4.0000
bone.tail[:] = 0.3700, -0.4000, -4.0000
bone.roll = 0.0000
bone.connected = False
bone.parent = arm.edit_bones['foot']
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['thigh']
pbone['type'] = 'leg'
def validate(obj, orig_bone_name):
'''
The bone given is the first in a chain
Expects a chain of at least 3 children.
eg.
thigh -> shin -> foot -> [toe, heel]
'''
orig_bone = obj.data.bones[orig_bone_name]
bone = orig_bone
chain = 0
while chain < 3: # first 2 bones only have 1 child
children = bone.children
if len(children) != 1:
return "expected the thigh bone to have 3 children without a fork"
bone = children[0]
chain += 1
children = bone.children
# Now there must be 2 children, only one connected
if len(children) != 2:
return "expected the foot to have 2 children"
if children[0].connected == children[1].connected:
return "expected one bone to be connected"
return ''
def main(obj, orig_bone_name):
from Mathutils import Vector
arm = obj.data
# setup the existing bones
mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"])
mt = bone_class_instance(obj, ["hips", "heel"])
#ex = bone_class_instance(obj, [""])
ex = bone_class_instance(obj, ["thigh_socket", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
# children of ik_foot
ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"])
mt_chain.thigh_e = arm.edit_bones[orig_bone_name]
mt_chain.thigh = orig_bone_name
mt.hips_e = mt_chain.thigh_e.parent
mt.hips_e.name = "ORG-" + mt.hips_e.name
mt.hips = mt.hips_e.name
mt_chain.shin_e = mt_chain.thigh_e.children[0]
mt_chain.shin = mt_chain.shin_e.name
mt_chain.foot_e = mt_chain.shin_e.children[0]
mt_chain.foot = mt_chain.foot_e.name
mt_chain.toe_e, mt.heel_e = mt_chain.foot_e.children
# We dont know which is which, but know the heel is disconnected
if not mt_chain.toe_e.connected:
mt_chain.toe_e, mt.heel_e = mt.heel_e, mt_chain.toe_e
mt.heel_e.name = "ORG-" + mt.heel_e.name
mt_chain.toe, mt.heel = mt_chain.toe_e.name, mt.heel_e.name
ex.thigh_socket_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_socket" % mt_chain.thigh, parent=True)
ex.thigh_socket = ex.thigh_socket_e.name
ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0)
# Make a new chain, ORG are the original bones renamed.
fk_chain = mt_chain.copy(from_prefix="ORG-") # fk has no prefix!
ik_chain = fk_chain.copy(to_prefix="MCH-")
# fk_chain.thigh_socket_e.parent = MCH-leg_hinge
# simple rename
fk_chain.thigh_e.name = fk_chain.thigh_e.name + "_ik"
fk_chain.thigh = ik_chain.thigh_e.name
fk_chain.shin_e.name = fk_chain.shin_e.name + "_ik"
fk_chain.shin = ik_chain.shin_e.name
# ik foot, no parents
base_foot_name = ik_chain.foot # whatever the foot is called, use that!
ik.foot_e = copy_bone_simple(arm, fk_chain.foot, "%s_ik" % base_foot_name)
ik.foot = ik.foot_e.name
ik.foot_e.tail.z = ik.foot_e.head.z
ik.foot_e.roll = 0.0
# heel pointing backwards, half length
ik.foot_roll_e = copy_bone_simple(arm, mt.heel, "%s_roll" % base_foot_name)
ik.foot_roll = ik.foot_roll_e.name
ik.foot_roll_e.tail = ik.foot_roll_e.head + (ik.foot_roll_e.head - ik.foot_roll_e.tail) / 2.0
ik.foot_roll_e.parent = ik.foot_e # heel is disconnected
# heel pointing forwards to the toe base, parent of the following 2 bones
ik.foot_roll_01_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.01" % base_foot_name)
ik.foot_roll_01 = ik.foot_roll_01_e.name
ik.foot_roll_01_e.tail = mt_chain.foot_e.tail
ik.foot_roll_01_e.parent = ik.foot_e # heel is disconnected
# same as above but reverse direction
ik.foot_roll_02_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.02" % base_foot_name)
ik.foot_roll_02 = ik.foot_roll_02_e.name
ik.foot_roll_02_e.parent = ik.foot_roll_01_e # heel is disconnected
ik.foot_roll_02_e.head = mt_chain.foot_e.tail
ik.foot_roll_02_e.tail = mt.heel_e.head
del base_foot_name
# rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01
fk_chain.toe_e.name = ik_chain.toe + "_ik"
fk_chain.toe = fk_chain.toe_e.name
fk_chain.toe_e.connected = True
fk_chain.toe_e.parent = ik.foot_roll_01_e
# re-parent ik_chain.foot to the
fk_chain.foot_e.connected = False
fk_chain.foot_e.parent = ik.foot_roll_02_e
# add remaining ik helper bones.
# knee target is the heel moved up and forward on its local axis
ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target")
ik.knee_target = ik.knee_target_e.name
offset = ik.knee_target_e.tail - ik.knee_target_e.head
offset.z = 0
offset.length = mt_chain.shin_e.head.z - mt.heel_e.head.z
offset.z += offset.length
ik.knee_target_e.translate(offset)
ik.knee_target_e.length *= 0.5
ik.knee_target_e.parent = ik.foot_e
bpy.ops.object.mode_set(mode='OBJECT')
ik.update()
ex.update()
mt_chain.update()
ik_chain.update()
fk_chain.update()
con = fk_chain.thigh_p.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = ex.thigh_socket
# adds constraints to the original bones.
mt_chain.blend(fk_chain, ik_chain, target_bone=ik.foot, target_prop="ik", use_loc=False)