* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
This commit is contained in:
Joerg Mueller 2011-09-11 12:24:11 +00:00
parent 5f62f5c6fe
commit ab2fc6f106
5 changed files with 13 additions and 11 deletions

@ -118,7 +118,8 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
{\ {\
sample_t* buf = m_buffer.getBuffer();\ sample_t* buf = m_buffer.getBuffer();\
\ \
int P, l, end, channel, i;\ unsigned int P, l;\
int end, channel, i;\
double eta, v, f_increment, factor;\ double eta, v, f_increment, factor;\
\ \
m_sums.assureSize(m_channels * sizeof(double));\ m_sums.assureSize(m_channels * sizeof(double));\
@ -222,7 +223,7 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
\ \
for(channel = 0; channel < m_channels; channel++)\ for(channel = 0; channel < m_channels; channel++)\
{\ {\
*buffer = f_increment / m_L * sums[channel];\ *buffer = factor * sums[channel];\
buffer++;\ buffer++;\
}\ }\
}\ }\
@ -230,7 +231,7 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
m_P += fmod(1.0 / factor, 1.0);\ m_P += fmod(1.0 / factor, 1.0);\
m_n += floor(1.0 / factor);\ m_n += floor(1.0 / factor);\
\ \
if(m_P >= 1.0)\ while(m_P >= 1.0)\
{\ {\
m_P -= 1.0;\ m_P -= 1.0;\
m_n++;\ m_n++;\
@ -364,9 +365,9 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
double factor = AUD_MIN(target_factor, m_last_factor); double factor = AUD_MIN(target_factor, m_last_factor);
if(factor >= 1) if(factor >= 1)
len = (m_n - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples); len = (int(m_n) - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
else else
len = (m_n - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor)); len = (int(m_n) - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
if(len > 0) if(len > 0)
{ {

@ -66,7 +66,7 @@ void AUD_SequencerHandle::stop()
m_handle->stop(); m_handle->stop();
} }
void AUD_SequencerHandle::update(float position, float frame) void AUD_SequencerHandle::update(float position, float frame, float fps)
{ {
if(!m_handle.isNull()) if(!m_handle.isNull())
{ {
@ -132,7 +132,7 @@ void AUD_SequencerHandle::update(float position, float frame)
m_3dhandle->setSourceLocation(v); m_3dhandle->setSourceLocation(v);
m_entry->m_location.read(frame + 1, v2.get()); m_entry->m_location.read(frame + 1, v2.get());
v2 -= v; v2 -= v;
m_3dhandle->setSourceVelocity(v2); m_3dhandle->setSourceVelocity(v2 * fps);
if(m_entry->m_muted) if(m_entry->m_muted)
m_handle->setVolume(0); m_handle->setVolume(0);

@ -94,8 +94,9 @@ public:
* Updates the handle for playback. * Updates the handle for playback.
* \param position The current time during playback. * \param position The current time during playback.
* \param frame The current frame during playback. * \param frame The current frame during playback.
* \param fps The animation frames per second.
*/ */
void update(float position, float frame); void update(float position, float frame, float fps);
/** /**
* Seeks the handle to a specific time position. * Seeks the handle to a specific time position.

@ -162,7 +162,7 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++) for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++)
{ {
(*it)->update(time, frame); (*it)->update(time, frame, m_factory->m_fps);
} }
m_factory->m_volume.read(frame, &volume); m_factory->m_volume.read(frame, &volume);
@ -174,7 +174,7 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
m_device.setListenerLocation(v); m_device.setListenerLocation(v);
m_factory->m_location.read(frame + 1, v2.get()); m_factory->m_location.read(frame + 1, v2.get());
v2 -= v; v2 -= v;
m_device.setListenerVelocity(v2); m_device.setListenerVelocity(v2 * m_factory->m_fps);
m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len); m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);

@ -691,7 +691,7 @@ static int bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
update_animation_flags_exec(C, NULL); update_animation_flags_exec(C, NULL);
for(cfra = scene->r.sfra; cfra <= scene->r.efra; cfra++) for(cfra = scene->r.sfra > 0 ? scene->r.sfra - 1 : 0; cfra <= scene->r.efra + 1; cfra++)
{ {
scene->r.cfra = cfra; scene->r.cfra = cfra;
scene_update_for_newframe(bmain, scene, scene->lay); scene_update_for_newframe(bmain, scene, scene->lay);