forked from bartvdbraak/blender
fix for crash in blenderplayer when the engine isnt fount.
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a3bbae9892
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@ -1163,6 +1163,6 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
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int scene_use_new_shading_nodes(Scene *scene)
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{
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RenderEngineType *type= RE_engines_find(scene->r.engine);
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return (type->flag & RE_USE_SHADING_NODES);
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return (type && type->flag & RE_USE_SHADING_NODES);
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}
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