fix for crash in blenderplayer when the engine isnt fount.

This commit is contained in:
Campbell Barton 2011-11-15 07:30:26 +00:00
parent a3bbae9892
commit ab3295db33

@ -1163,6 +1163,6 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
int scene_use_new_shading_nodes(Scene *scene)
{
RenderEngineType *type= RE_engines_find(scene->r.engine);
return (type->flag & RE_USE_SHADING_NODES);
return (type && type->flag & RE_USE_SHADING_NODES);
}