forked from bartvdbraak/blender
Added functions for toggling DOF Constraints on user rig based on range of motion in motion capture clip. Limit Rotation constraints are added based on the min and max of each DOF of each bone in its local space
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@ -18,7 +18,7 @@
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# <pep8 compliant>
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from math import hypot, sqrt, isfinite, radians
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from math import hypot, sqrt, isfinite, radians, pi
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import bpy
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import time
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from mathutils import Vector, Matrix
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@ -637,3 +637,72 @@ def guessMapping(performer_obj, enduser_obj):
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guessSingleMapping(child)
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guessSingleMapping(root)
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def limit_dof(context, performer_obj, enduser_obj):
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limitDict = {}
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perf_bones = [bone for bone in performer_obj.pose.bones if bone.bone.map]
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c_frame = context.scene.frame_current
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for bone in perf_bones:
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limitDict[bone.bone.map] = [1000, 1000, 1000, -1000, -1000, -1000]
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for t in range(context.scene.frame_start, context.scene.frame_end):
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context.scene.frame_set(t)
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for bone in perf_bones:
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end_bone = enduser_obj.pose.bones[bone.bone.map]
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bake_matrix = bone.matrix
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rest_matrix = end_bone.bone.matrix_local
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if end_bone.parent and end_bone.bone.use_inherit_rotation:
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srcParent = bone.parent
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parent_mat = srcParent.matrix
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parent_rest = end_bone.parent.bone.matrix_local
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parent_rest_inv = parent_rest.copy()
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parent_rest_inv.invert()
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parent_mat_inv = parent_mat.copy()
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parent_mat_inv.invert()
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bake_matrix = parent_mat_inv * bake_matrix
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rest_matrix = parent_rest_inv * rest_matrix
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rest_matrix_inv = rest_matrix.copy()
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rest_matrix_inv.invert()
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bake_matrix = rest_matrix_inv * bake_matrix
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mat = bake_matrix
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euler = mat.to_euler()
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limitDict[bone.bone.map][0] = min(limitDict[bone.bone.map][0], euler.x)
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limitDict[bone.bone.map][1] = min(limitDict[bone.bone.map][1], euler.y)
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limitDict[bone.bone.map][2] = min(limitDict[bone.bone.map][2], euler.z)
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limitDict[bone.bone.map][3] = max(limitDict[bone.bone.map][3], euler.x)
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limitDict[bone.bone.map][4] = max(limitDict[bone.bone.map][4], euler.y)
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limitDict[bone.bone.map][5] = max(limitDict[bone.bone.map][5], euler.z)
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for bone in enduser_obj.pose.bones:
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existingConstraint = [constraint for constraint in bone.constraints if constraint.name == "DOF Limitation"]
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if existingConstraint:
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bone.constraints.remove(existingConstraint[0])
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end_bones = [bone for bone in enduser_obj.pose.bones if bone.name in limitDict.keys()]
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for bone in end_bones:
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#~ if not bone.is_in_ik_chain:
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newCons = bone.constraints.new("LIMIT_ROTATION")
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newCons.name = "DOF Limitation"
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newCons.owner_space = "LOCAL"
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newCons.min_x, newCons.min_y, newCons.min_z, newCons.max_x, newCons.max_y, newCons.max_z = limitDict[bone.name]
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newCons.use_limit_x = True
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newCons.use_limit_y = True
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newCons.use_limit_z = True
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#~ else:
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#~ bone.ik_min_x, bone.ik_min_y, bone.ik_min_z, bone.ik_max_x, bone.ik_max_y, bone.ik_max_z = limitDict[bone.name]
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#~ bone.use_ik_limit_x = True
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#~ bone.use_ik_limit_y = True
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#~ bone.use_ik_limit_z= True
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#~ bone.ik_stiffness_x = 1/((limitDict[bone.name][3] - limitDict[bone.name][0])/(2*pi)))
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#~ bone.ik_stiffness_y = 1/((limitDict[bone.name][4] - limitDict[bone.name][1])/(2*pi)))
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#~ bone.ik_stiffness_z = 1/((limitDict[bone.name][5] - limitDict[bone.name][2])/(2*pi)))
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context.scene.frame_set(c_frame)
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def limit_dof_toggle_off(context, enduser_obj):
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for bone in enduser_obj.pose.bones:
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existingConstraint = [constraint for constraint in bone.constraints if constraint.name == "DOF Limitation"]
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if existingConstraint:
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bone.constraints.remove(existingConstraint[0])
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