forked from bartvdbraak/blender
Code cleanup, unused variables and comments.
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14be4b506a
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abec198665
@ -605,7 +605,6 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
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isect->type = type;
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isect->u = u;
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isect->v = gd;
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/*isect->transparency = 1.0f - coverage; */
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isect->t = t;
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hit = true;
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}
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@ -841,7 +840,6 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
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isect->type = type;
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isect->u = z*invl;
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isect->v = gd;
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/*isect->transparency = 1.0f - adjradius;*/
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isect->t = t;
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return true;
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@ -1012,10 +1010,6 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
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sd->dPdv = cross(tg, sd->Ng);
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#endif
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/*add fading parameter for minimum pixel width with transparency bsdf*/
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/*sd->curve_transparency = isect->transparency;*/
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/*sd->curve_radius = sd->u * gd * l + r1;*/
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if(isect->object != OBJECT_NONE) {
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_tfm;
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