updates to context docs and add missing member to node context 'node_context_dir'.

This commit is contained in:
Campbell Barton 2012-06-11 09:24:25 +00:00
parent fccd8acb35
commit abfe63d8aa
2 changed files with 6 additions and 1 deletions

@ -934,6 +934,8 @@ def pycontext2sphinx(basepath):
"image_context_dir",
"node_context_dir",
"text_context_dir",
"clip_context_dir",
"sequencer_context_dir",
)
# Changes in blender will force errors here
@ -943,6 +945,7 @@ def pycontext2sphinx(basepath):
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_node": ("Node", False),
"armature": ("Armature", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
@ -953,6 +956,8 @@ def pycontext2sphinx(basepath):
"dynamic_paint": ("DynamicPaintModifier", False),
"edit_bone": ("EditBone", False),
"edit_image": ("Image", False),
"edit_mask": ("Mask", False),
"edit_movieclip": ("MovieClip", False),
"edit_object": ("Object", False),
"edit_text": ("Text", False),
"editable_bones": ("EditBone", True),

@ -468,7 +468,7 @@ static void node_region_listener(ARegion *ar, wmNotifier *wmn)
}
}
const char *node_context_dir[] = {"selected_nodes", NULL};
const char *node_context_dir[] = {"selected_nodes", "active_node", NULL};
static int node_context(const bContext *C, const char *member, bContextDataResult *result)
{