initial 2.5x api port. basically working.

This commit is contained in:
Campbell Barton 2011-01-14 00:06:43 +00:00
parent 619c287851
commit ac5b048e99

@ -33,7 +33,7 @@ class element_spec(object):
def load(self, format, stream):
if format == 'ascii':
stream = re.split('\s+', stream.readline())
return map(lambda x: x.load(format, stream), self.properties)
return [x.load(format, stream) for x in self.properties]
def index(self, name):
for i, p in enumerate(self.properties):
@ -54,7 +54,7 @@ class property_spec(object):
if format == 'ascii':
if num_type == 's':
ans = []
for i in xrange(count):
for i in range(count):
s = stream[i]
if len(s) < 2 or s[0] != '"' or s[-1] != '"':
print('Invalid string', s)
@ -67,13 +67,13 @@ class property_spec(object):
mapper = float
else:
mapper = int
ans = map(lambda x: mapper(x), stream[:count])
ans = [mapper(x) for x in stream[:count]]
stream[:count] = []
return ans
else:
if num_type == 's':
ans = []
for i in xrange(count):
for i in range(count):
fmt = format + 'i'
data = stream.read(struct.calcsize(fmt))
length = struct.unpack(fmt, data)[0]
@ -102,14 +102,14 @@ class object_spec(object):
self.specs = []
def load(self, format, stream):
return dict([(i.name, [i.load(format, stream) for j in xrange(i.count)]) for i in self.specs])
return dict([(i.name, [i.load(format, stream) for j in range(i.count)]) for i in self.specs])
'''
# Longhand for above LC
answer = {}
for i in self.specs:
answer[i.name] = []
for j in xrange(i.count):
for j in range(i.count):
if not j % 100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
answer[i.name].append(i.load(format, stream))
@ -117,7 +117,7 @@ class object_spec(object):
'''
def read(filename):
def read(filepath):
format = ''
version = '1.0'
format_specs = {'binary_little_endian': '<',
@ -142,7 +142,7 @@ def read(filename):
obj_spec = object_spec()
try:
file = open(filename, 'rU') # Only for parsing the header, not binary data
file = open(filepath, 'rU') # Only for parsing the header, not binary data
signature = file.readline()
if not signature.startswith('ply'):
@ -185,7 +185,7 @@ def read(filename):
if format != 'ascii':
file.close() # was ascii, now binary
file = open(filename, 'rb')
file = open(filepath, 'rb')
# skip the header...
while not file.readline().startswith('end_header'):
@ -208,9 +208,15 @@ def read(filename):
return obj_spec, obj
def load_ply(filename):
t = Blender.sys.time()
obj_spec, obj = read(filename)
import bpy
def load_ply(filepath):
import time
from io_utils import load_image, unpack_list, unpack_face_list
t = time.time()
obj_spec, obj = read(filepath)
if obj is None:
print('Invalid file')
return
@ -268,57 +274,56 @@ def load_ply(filename):
add_face(verts, ind, uvindices, colindices)
else:
# Fan fill the face
for j in xrange(len_ind - 2):
for j in range(len_ind - 2):
add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
mesh = Blender.Mesh.New()
ply_name = bpy.path.display_name_from_filepath(filepath)
mesh.verts.extend([(v[vindices_x], v[vindices_y], v[vindices_z]) for v in obj['vertex']])
mesh = bpy.data.meshes.new(name=ply_name)
mesh.vertices.add(len(obj['vertex']))
mesh.vertices.foreach_set("co", [a for v in obj['vertex'] for a in (v[vindices_x], v[vindices_y], v[vindices_z])])
if mesh_faces:
mesh.faces.extend(mesh_faces, smooth=True, ignoreDups=True)
mesh.faces.add(len(mesh_faces))
mesh.faces.foreach_set("vertices_raw", unpack_face_list(mesh_faces))
if uvindices or colindices:
if uvindices:
mesh.faceUV = True
uvlay = mesh.uv_textures.new()
if colindices:
mesh.vertexColors = True
vcol_lay = mesh.vertex_colors.new()
for i, f in enumerate(mesh.faces):
if uvindices:
if uvindices:
for i, f in enumerate(uvlay.data):
ply_uv = mesh_uvs[i]
for j, uv in enumerate(f.uv):
uv[:] = ply_uv[j]
if colindices:
if colindices:
# XXX25 TODO
'''
for i, f in enumerate(vcol_lay.data):
ply_col = mesh_colors[i]
for j, col in enumerate(f.col):
col.r, col.g, col.b = ply_col[j]
'''
mesh.calcNormals()
mesh.update()
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
scn = Blender.Scene.GetCurrent()
scn.objects.selected = []
scn = bpy.context.scene
#scn.objects.selected = [] # XXX25
mesh.name = objname
scn.objects.active = scn.objects.new(mesh)
obj = bpy.data.objects.new(ply_name, mesh)
scn.objects.link(obj)
scn.objects.active = obj
Blender.Redraw()
Blender.Window.DrawProgressBar(1.0, '')
print('\nSuccessfully imported "%s" in %.3f sec' % (filename, Blender.sys.time() - t))
print('\nSuccessfully imported %r in %.3f sec' % (filepath, time.time() - t))
def main():
if not struct:
msg = 'This importer requires a full python install'
if Blender.mode == 'background':
print(msg)
else:
Blender.Draw.PupMenu(msg)
return
Blender.Window.FileSelector(load_ply, 'Import PLY', '*.ply')
load_ply("/fe/ply/shark.ply")
if __name__ == '__main__':
main()