forked from bartvdbraak/blender
minor fix
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@ -1921,7 +1921,7 @@ class tree:
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mat_pitch = RotationMatrix( angle, 3, 'r', cross1)
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mat_pitch = RotationMatrix( angle, 3, 'r', cross1)
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mat = mat * mat_pitch
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mat = mat * mat_pitch
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if leaf_branch_roll_rand:
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if leaf_branch_roll_rand:
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mat_roll = RotationMatrix( leaf_branch_roll_rand * ((next_random_num(rnd_seed)-0.5)*360), 3, 'r', leaf_no * mat_pitch)
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mat_roll = RotationMatrix( leaf_branch_roll_rand * ((next_random_num(rnd_seed)-0.5)*360), 3, 'r', leaf_no)
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mat = mat * mat_roll
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mat = mat * mat_roll
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mat = mat.resize4x4() * TranslationMatrix(leaf_co)
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mat = mat.resize4x4() * TranslationMatrix(leaf_co)
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