forked from bartvdbraak/blender
Collada: (Export) Added export of surface textures, and control over exported uv layers
This commit is contained in:
parent
257283e030
commit
adf3a5e332
@ -111,7 +111,7 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
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write_bone_URLs(ins, ob_arm, bone);
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}
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InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
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InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
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ins.add();
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return true;
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@ -34,6 +34,7 @@ set(INC
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../makesdna
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../makesrna
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../windowmanager
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../imbuf
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../../../intern/guardedalloc
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)
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@ -27,6 +27,7 @@
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#include <map>
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#include <set>
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#include "COLLADASWEffectProfile.h"
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@ -39,6 +40,8 @@
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#include "DNA_world_types.h"
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#include "BKE_customdata.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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@ -118,6 +121,54 @@ void EffectsExporter::writePhong(COLLADASW::EffectProfile &ep, Material *ma)
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ep.setSpecular(cot, false, "specular");
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}
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void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
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std::string &key,
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COLLADASW::Sampler *sampler,
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MTex *t, Image *ima,
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std::string &uvname ) {
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// Image not set for texture
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if (!ima) return;
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// color
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if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
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ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
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}
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// ambient
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if (t->mapto & MAP_AMB) {
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ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
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}
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// specular
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if (t->mapto & MAP_SPEC) {
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ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
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}
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// emission
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if (t->mapto & MAP_EMIT) {
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ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
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}
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// reflective
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if (t->mapto & MAP_REF) {
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ep.setReflective(createTexture(ima, uvname, sampler));
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}
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// alpha
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if (t->mapto & MAP_ALPHA) {
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ep.setTransparent(createTexture(ima, uvname, sampler));
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}
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// extension:
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// Normal map --> Must be stored with <extra> tag as different technique,
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// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
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if (t->mapto & MAP_NORM) {
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COLLADASW::Texture texture(key);
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texture.setTexcoord(uvname);
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texture.setSampler(*sampler);
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// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
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// most widespread de-facto standard.
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texture.setProfileName("FCOLLADA");
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texture.setChildElementName("bump");
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ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
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}
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}
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void EffectsExporter::operator()(Material *ma, Object *ob)
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{
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// create a list of indices to textures of type TEX_IMAGE
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@ -256,6 +307,52 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
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}
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}
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std::set<Image *> uv_textures;
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if (ob->type == OB_MESH && ob->totcol) {
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Mesh *me = (Mesh *) ob->data;
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BKE_mesh_tessface_ensure(me);
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for (int i = 0; i < me->pdata.totlayer; i++) {
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if (me->pdata.layers[i].type == CD_MTEXPOLY) {
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MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
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MFace *mface = me->mface;
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for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
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Material *mat = give_current_material(ob, mface->mat_nr + 1);
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if (mat != ma)
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continue;
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Image *ima = txface->tpage;
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if (ima == NULL)
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continue;
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bool not_in_list = uv_textures.find(ima)==uv_textures.end();
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if (not_in_list) {
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std::string name = id_name(ima);
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std::string key(name);
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key = translate_id(key);
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// create only one <sampler>/<surface> pair for each unique image
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if (im_samp_map.find(key) == im_samp_map.end()) {
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//<newparam> <sampler> <source>
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COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
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key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
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key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
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sampler.setImageId(key);
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samplers[a] = sampler;
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samp_surf[b][0] = &samplers[a];
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im_samp_map[key] = b;
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b++;
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a++;
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uv_textures.insert(ima);
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}
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}
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}
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}
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}
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}
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// used as fallback when MTex->uvname is "" (this is pretty common)
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// it is indeed the correct value to use in that case
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std::string active_uv(getActiveUVLayerName(ob));
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@ -266,57 +363,24 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
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MTex *t = ma->mtex[tex_indices[a]];
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Image *ima = t->tex->ima;
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// Image not set for texture
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if (!ima) continue;
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// we assume map input is always TEXCO_UV
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std::string key(id_name(ima));
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key = translate_id(key);
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int i = im_samp_map[key];
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std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
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COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
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writeTextures(ep, key, sampler, t, ima, uvname);
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}
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std::set<Image *>::iterator uv_t_iter;
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for(uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
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Image *ima = *uv_t_iter;
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std::string key(id_name(ima));
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key = translate_id(key);
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int i = im_samp_map[key];
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COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
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//COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
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ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
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}
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std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
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// color
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if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
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ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
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}
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// ambient
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if (t->mapto & MAP_AMB) {
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ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
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}
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// specular
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if (t->mapto & MAP_SPEC) {
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ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
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}
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// emission
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if (t->mapto & MAP_EMIT) {
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ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
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}
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// reflective
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if (t->mapto & MAP_REF) {
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ep.setReflective(createTexture(ima, uvname, sampler));
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}
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// alpha
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if (t->mapto & MAP_ALPHA) {
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ep.setTransparent(createTexture(ima, uvname, sampler));
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}
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// extension:
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// Normal map --> Must be stored with <extra> tag as different technique,
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// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
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if (t->mapto & MAP_NORM) {
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COLLADASW::Texture texture(key);
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texture.setTexcoord(uvname);
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texture.setSampler(*sampler);
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// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
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// most widespread de-facto standard.
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texture.setProfileName("FCOLLADA");
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texture.setChildElementName("bump");
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ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
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}
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}
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// performs the actual writing
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ep.addProfileElements();
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bool twoSided = false;
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@ -64,6 +64,11 @@ private:
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void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
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void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
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void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
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void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
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std::string &key,
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COLLADASW::Sampler *sampler,
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MTex *t, Image *ima,
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std::string &uvname );
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bool hasEffects(Scene *sce);
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@ -33,13 +33,20 @@ struct ExportSettings {
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public:
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bool apply_modifiers;
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BC_export_mesh_type export_mesh_type;
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bool selected;
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bool include_children;
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bool include_armatures;
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bool deform_bones_only;
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bool active_uv_only;
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bool include_uv_textures;
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bool use_texture_copies;
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bool use_object_instantiation;
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bool sort_by_name;
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bool second_life;
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char *filepath;
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LinkNode *export_set;
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};
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@ -261,8 +261,9 @@ void GeometryExporter::createPolylist(short material_index,
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// sets material name
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if (ma) {
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std::string material_id = get_material_id(ma);
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std::ostringstream ostr;
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ostr << translate_id(id_name(ma));
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ostr << translate_id(material_id);
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polylist.setMaterial(ostr.str());
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}
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@ -436,12 +437,16 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
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// write <source> for each layer
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// each <source> will get id like meshName + "map-channel-1"
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int map_index = 0;
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int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1;
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for (int a = 0; a < num_layers; a++) {
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if (!this->export_settings->active_uv_only || a == active_uv_index) {
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MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
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// char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
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COLLADASW::FloatSourceF source(mSW);
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std::string layer_id = makeTexcoordSourceId(geom_id, a);
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std::string layer_id = makeTexcoordSourceId(geom_id, map_index++);
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source.setId(layer_id);
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source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
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@ -464,6 +469,7 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
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source.finish();
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}
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}
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}
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@ -29,22 +29,150 @@
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#include "COLLADABUURI.h"
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#include "COLLADASWImage.h"
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#include "ImageExporter.h"
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#include "MaterialExporter.h"
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extern "C" {
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#include "DNA_texture_types.h"
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#include "DNA_image_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BLI_fileops.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "IMB_imbuf_types.h"
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}
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#include "ImageExporter.h"
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#include "MaterialExporter.h"
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ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
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{
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}
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void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
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{
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std::string name(id_name(image));
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std::string translated_name(translate_id(name));
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bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
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if (not_yet_exported) {
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ImBuf *imbuf = BKE_image_get_ibuf(image, NULL);
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bool is_dirty = imbuf->userflags & IB_BITMAPDIRTY;
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ImageFormatData imageFormat;
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BKE_imbuf_to_image_format(&imageFormat, imbuf);
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short image_source = image->source;
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bool is_generated = image_source == IMA_SRC_GENERATED;
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char export_path[FILE_MAX];
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char source_path[FILE_MAX];
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char export_dir[FILE_MAX];
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char export_file[FILE_MAX];
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// Destination folder for exported assets
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BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
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if (is_generated || is_dirty || use_copies) {
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// make absolute destination path
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BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
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BKE_add_image_extension(export_file, imageFormat.imtype);
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BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
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// make dest directory if it doesn't exist
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BLI_make_existing_file(export_path);
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}
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if (is_generated || is_dirty) {
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// This image in its current state only exists in Blender memory.
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// So we have to export it. The export will keep the image state intact,
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// so the exported file will not be associated with the image.
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if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) != 0) {
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fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
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}
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BLI_strncpy(export_path, export_file, sizeof(export_path));
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}
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else {
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// make absolute source path
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BLI_strncpy(source_path, image->name, sizeof(source_path));
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BLI_path_abs(source_path, G.main->name);
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BLI_cleanup_path(NULL, source_path);
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if (use_copies) {
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// This image is already located on the file system.
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// But we want to create copies here.
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// To avoid overwroting images with same file name but
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// differenet source locations
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if (BLI_copy(source_path, export_path) != 0) {
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fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
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}
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BLI_strncpy(export_path, export_file, sizeof(export_path));
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}
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else {
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// Do not make any vopies, but use the source path directly as reference
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// to the original image
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BLI_strncpy(export_path, source_path, sizeof(export_path));
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}
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}
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COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
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img.add(mSW);
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fprintf(stdout, "Collada export: Added image: %s\n",export_file);
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mImages.push_back(translated_name);
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}
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}
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void ImagesExporter::export_UV_Images()
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{
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std::set<Image *> uv_textures;
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LinkNode *node;
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bool use_copies = this->export_settings->use_texture_copies;
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for (node=this->export_settings->export_set; node; node=node->next) {
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Object *ob = (Object *)node->link;
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if (ob->type == OB_MESH && ob->totcol) {
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Mesh *me = (Mesh *) ob->data;
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BKE_mesh_tessface_ensure(me);
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for (int i = 0; i < me->pdata.totlayer; i++) {
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if (me->pdata.layers[i].type == CD_MTEXPOLY) {
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MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
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MFace *mface = me->mface;
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for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
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Image *ima = txface->tpage;
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if (ima == NULL)
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continue;
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bool not_in_list = uv_textures.find(ima)==uv_textures.end();
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if (not_in_list) {
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uv_textures.insert(ima);
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export_UV_Image(ima, use_copies);
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}
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}
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}
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}
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}
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}
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}
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bool ImagesExporter::hasImages(Scene *sce)
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{
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LinkNode *node;
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@ -64,60 +192,49 @@ bool ImagesExporter::hasImages(Scene *sce)
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}
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}
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if (ob->type == OB_MESH) {
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Mesh *me = (Mesh *) ob->data;
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BKE_mesh_tessface_ensure(me);
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bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
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if (has_uvs) {
|
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int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
for (int a = 0; a < num_layers; a++) {
|
||||
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
|
||||
Image *img = tface->tpage;
|
||||
if(img) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImagesExporter::exportImages(Scene *sce)
|
||||
{
|
||||
if (hasImages(sce)) {
|
||||
openLibrary();
|
||||
|
||||
MaterialFunctor mf;
|
||||
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
|
||||
|
||||
closeLibrary();
|
||||
if (this->export_settings->include_uv_textures) {
|
||||
export_UV_Images();
|
||||
}
|
||||
|
||||
closeLibrary();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ImagesExporter::operator()(Material *ma, Object *ob)
|
||||
{
|
||||
int a;
|
||||
bool use_texture_copies = this->export_settings->use_texture_copies;
|
||||
for (a = 0; a < MAX_MTEX; a++) {
|
||||
MTex *mtex = ma->mtex[a];
|
||||
if (mtex && mtex->tex && mtex->tex->ima) {
|
||||
|
||||
Image *image = mtex->tex->ima;
|
||||
std::string name(id_name(image));
|
||||
name = translate_id(name);
|
||||
char rel[FILE_MAX];
|
||||
char abs[FILE_MAX];
|
||||
char src[FILE_MAX];
|
||||
char dir[FILE_MAX];
|
||||
|
||||
BLI_split_dir_part(this->export_settings->filepath, dir, sizeof(dir));
|
||||
|
||||
BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
|
||||
|
||||
if (abs[0] != '\0') {
|
||||
|
||||
// make absolute source path
|
||||
BLI_strncpy(src, image->name, sizeof(src));
|
||||
BLI_path_abs(src, G.main->name);
|
||||
|
||||
// make dest directory if it doesn't exist
|
||||
BLI_make_existing_file(abs);
|
||||
|
||||
if (BLI_copy(src, abs) != 0) {
|
||||
fprintf(stderr, "Cannot copy image to file's directory.\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
|
||||
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
|
||||
img.add(mSW);
|
||||
|
||||
mImages.push_back(name);
|
||||
}
|
||||
export_UV_Image(image, use_texture_copies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "COLLADASWLibraryImages.h"
|
||||
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
@ -49,6 +50,9 @@ public:
|
||||
void operator()(Material *ma, Object *ob);
|
||||
private:
|
||||
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
|
||||
|
||||
void ImagesExporter::export_UV_Images();
|
||||
void ImagesExporter::export_UV_Image(Image *image, bool use_texture_copies);
|
||||
bool hasImages(Scene *sce);
|
||||
const ExportSettings *export_settings;
|
||||
};
|
||||
|
@ -41,7 +41,7 @@
|
||||
#include "collada_internal.h"
|
||||
#include "collada_utils.h"
|
||||
|
||||
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
|
||||
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only)
|
||||
{
|
||||
for (int a = 0; a < ob->totcol; a++) {
|
||||
Material *ma = give_current_material(ob, a + 1);
|
||||
@ -52,16 +52,20 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
|
||||
std::string matid(get_material_id(ma));
|
||||
matid = translate_id(matid);
|
||||
std::ostringstream ostr;
|
||||
ostr << translate_id(id_name(ma));
|
||||
ostr << matid;
|
||||
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
|
||||
|
||||
// create <bind_vertex_input> for each uv map
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
|
||||
int map_index = 0;
|
||||
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1;
|
||||
for (int b = 0; b < totlayer; b++) {
|
||||
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
|
||||
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
|
||||
if (!active_uv_only || b == active_uv_index) {
|
||||
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, map_index);
|
||||
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
|
||||
}
|
||||
}
|
||||
|
||||
iml.push_back(im);
|
||||
|
@ -35,7 +35,7 @@
|
||||
class InstanceWriter
|
||||
{
|
||||
protected:
|
||||
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
|
||||
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -32,9 +32,9 @@ defs = []
|
||||
# TODO sanitize inc path building
|
||||
# relative paths to include dirs, space-separated, string
|
||||
if env['OURPLATFORM']=='darwin':
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
else:
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
|
||||
if env['BF_BUILDINFO']:
|
||||
defs.append('WITH_BUILDINFO')
|
||||
|
@ -141,7 +141,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
|
||||
COLLADASW::InstanceGeometry instGeom(mSW);
|
||||
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
|
||||
|
||||
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob);
|
||||
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
|
||||
|
||||
instGeom.add();
|
||||
}
|
||||
|
@ -61,6 +61,10 @@ int collada_export(Scene *sce,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv_only,
|
||||
int include_uv_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life)
|
||||
@ -85,6 +89,10 @@ int collada_export(Scene *sce,
|
||||
export_settings.include_armatures = include_armatures != 0;
|
||||
export_settings.deform_bones_only = deform_bones_only != 0;
|
||||
|
||||
export_settings.active_uv_only = active_uv_only != 0;
|
||||
export_settings.include_uv_textures = include_uv_textures;
|
||||
export_settings.use_texture_copies = use_texture_copies;
|
||||
|
||||
export_settings.use_object_instantiation = use_object_instantiation != 0;
|
||||
export_settings.sort_by_name = sort_by_name != 0;
|
||||
export_settings.second_life = second_life != 0;
|
||||
|
@ -57,6 +57,10 @@ int collada_export(Scene *sce,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv,
|
||||
int include_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life);
|
||||
|
@ -275,3 +275,9 @@ bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
|
||||
else
|
||||
return !(aBone->parent);
|
||||
}
|
||||
|
||||
int bc_get_active_UVLayer(Object *ob)
|
||||
{
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
||||
}
|
||||
|
@ -73,5 +73,6 @@ extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int typ
|
||||
|
||||
extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
|
||||
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
|
||||
extern int bc_get_active_UVLayer(Object *ob);
|
||||
|
||||
#endif
|
||||
|
@ -83,6 +83,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
int include_children;
|
||||
int include_armatures;
|
||||
int deform_bones_only;
|
||||
|
||||
int include_uv_textures;
|
||||
int use_texture_copies;
|
||||
int active_uv_only;
|
||||
|
||||
int use_object_instantiation;
|
||||
int sort_by_name;
|
||||
int second_life;
|
||||
@ -102,6 +107,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
include_children = RNA_boolean_get(op->ptr, "include_children");
|
||||
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
|
||||
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
|
||||
|
||||
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
|
||||
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
|
||||
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
|
||||
|
||||
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
|
||||
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
|
||||
second_life = RNA_boolean_get(op->ptr, "second_life");
|
||||
@ -118,6 +128,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
include_children,
|
||||
include_armatures,
|
||||
deform_bones_only,
|
||||
|
||||
include_uv_textures,
|
||||
active_uv_only,
|
||||
use_texture_copies,
|
||||
|
||||
use_object_instantiation,
|
||||
sort_by_name,
|
||||
second_life)) {
|
||||
@ -130,7 +145,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
|
||||
void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
||||
{
|
||||
uiLayout *box, *row, *col, *sub, *split;
|
||||
uiLayout *box, *row, *col, *split;
|
||||
|
||||
/* Export Options: */
|
||||
box = uiLayoutBox(layout);
|
||||
@ -138,30 +153,38 @@ void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
||||
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.5f, 0);
|
||||
uiItemR(split, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(sub, imfptr, "export_mesh_type_selection", UI_ITEM_R_EXPAND, IFACE_("Color"), ICON_NONE);
|
||||
uiLayoutSetEnabled(sub, RNA_boolean_get(imfptr, "apply_modifiers"));
|
||||
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
|
||||
col = uiLayoutColumn(split,0);
|
||||
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
|
||||
col = uiLayoutColumn(split,0);
|
||||
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
|
||||
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.1f, 0);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(split, imfptr, "include_children", 0, NULL, ICON_NONE);
|
||||
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
|
||||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.1f, 0);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(split, imfptr, "include_armatures", 0, NULL, ICON_NONE);
|
||||
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
|
||||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
|
||||
|
||||
// Texture options
|
||||
box = uiLayoutBox(layout);
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
|
||||
|
||||
|
||||
// Armature options
|
||||
box = uiLayoutBox(layout);
|
||||
@ -215,8 +238,9 @@ void WM_OT_collada_export(wmOperatorType *ot)
|
||||
|
||||
WM_operator_properties_filesel(ot, FOLDERFILE | COLLADAFILE, FILE_BLENDER, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
|
||||
|
||||
RNA_def_boolean(ot->srna, "apply_modifiers", 0, "Apply Modifiers",
|
||||
"Apply modifiers");
|
||||
RNA_def_boolean(ot->srna,
|
||||
"apply_modifiers", 0, "Apply Modifiers",
|
||||
"Apply modifiers to exported mesh (non destructive))");
|
||||
|
||||
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
|
||||
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
|
||||
@ -237,6 +261,16 @@ void WM_OT_collada_export(wmOperatorType *ot)
|
||||
"Only export deforming bones with armatures");
|
||||
|
||||
|
||||
RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Active UV layer",
|
||||
"Export textures assigned to the object UV maps");
|
||||
|
||||
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
|
||||
"Export textures assigned to the object UV maps");
|
||||
|
||||
RNA_def_boolean(ot->srna, "use_texture_copies", 1, "copy",
|
||||
"Copy textures to same folder where the .dae file is exported");
|
||||
|
||||
|
||||
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
|
||||
"Instantiate multiple Objects from same Data");
|
||||
|
||||
|
@ -91,16 +91,23 @@ static void rna_Scene_collada_export(
|
||||
const char *filepath,
|
||||
int apply_modifiers,
|
||||
int export_mesh_type,
|
||||
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv_only,
|
||||
int include_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life)
|
||||
{
|
||||
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
|
||||
include_children, include_armatures, deform_bones_only,
|
||||
active_uv_only, include_textures, use_texture_copies,
|
||||
use_object_instantiation, sort_by_name, second_life);
|
||||
}
|
||||
|
||||
@ -136,6 +143,11 @@ void RNA_api_scene(StructRNA *srna)
|
||||
parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
|
||||
parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
|
||||
parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
|
||||
|
||||
parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
|
||||
parm = RNA_def_boolean(func, "include_textures", 0, "Include Textures", "Export related textures");
|
||||
parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
|
||||
|
||||
parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
|
||||
parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
|
||||
parm = RNA_def_boolean(func, "second_life", 0, "Export for Second Life", "Compatibility mode for Second Life");
|
||||
|
Loading…
Reference in New Issue
Block a user