style cleanup

This commit is contained in:
Campbell Barton 2013-03-16 14:42:05 +00:00
parent 7ec47aa864
commit afe9970d48
5 changed files with 15 additions and 14 deletions

@ -147,7 +147,7 @@ static float event_tablet_data(const wmEvent *event, int *pen_flip)
/* Initialize the stroke cache variants from operator properties */
static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
struct PaintStroke *stroke,
const float mouse[2], float pressure)
const float mouse[2], float pressure)
{
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
@ -289,7 +289,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, const wmEve
/* XXX: meh, this is round about because
* BKE_brush_jitter_pos isn't written in the best way to
* be reused here */
if(factor != 1.0f) {
if (factor != 1.0f) {
sub_v2_v2v2(delta, mouse_out, mouse_in);
mul_v2_fl(delta, factor);
add_v2_v2v2(mouse_out, mouse_in, delta);
@ -324,7 +324,7 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2],
output[1] = sample->mouse[1];
if (paint_supports_smooth_stroke(stroke->brush, mode)) {
float radius = stroke->brush->smooth_stroke_radius*stroke->zoom_2d;
float radius = stroke->brush->smooth_stroke_radius * stroke->zoom_2d;
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
float dx = stroke->last_mouse_position[0] - sample->mouse[0];
float dy = stroke->last_mouse_position[1] - sample->mouse[1];
@ -483,9 +483,9 @@ bool paint_supports_dynamic_size(Brush *br, PaintMode mode)
bool paint_supports_smooth_stroke(Brush *br, PaintMode mode)
{
if(!(br->flag & BRUSH_SMOOTH_STROKE) ||
(br->flag & BRUSH_ANCHORED) ||
(br->flag & BRUSH_RESTORE_MESH))
if (!(br->flag & BRUSH_SMOOTH_STROKE) ||
(br->flag & BRUSH_ANCHORED) ||
(br->flag & BRUSH_RESTORE_MESH))
{
return false;
}

@ -1134,7 +1134,7 @@ static void *do_proxy_thread(void *data_v)
static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
int *build_undistort_sizes, int build_undistort_count,
short *stop, short *do_update, float *progress)
short *stop, short *do_update, float *progress)
{
ProxyJob *pj = pjv;
MovieClip *clip = pj->clip;

@ -141,10 +141,10 @@ static int txtfmt_osl_find_specialvar(const char *string)
int i, len;
/* OSL shader types */
if (STR_LITERAL_STARTSWITH(string, "shader", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "surface", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "volume", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "displacement", len)) i = len;
if (STR_LITERAL_STARTSWITH(string, "shader", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "surface", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "volume", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "displacement", len)) i = len;
else i = 0;
/* If next source char is an identifier (eg. 'i' in "definate") no match */

@ -1357,8 +1357,9 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
char error[256];
if (rv3d->gpuoffscreen) {
if (GPU_offscreen_width(rv3d->gpuoffscreen) != w ||
GPU_offscreen_height(rv3d->gpuoffscreen) != h) {
if (GPU_offscreen_width(rv3d->gpuoffscreen) != w ||
GPU_offscreen_height(rv3d->gpuoffscreen) != h)
{
GPU_offscreen_free(rv3d->gpuoffscreen);
rv3d->gpuoffscreen = NULL;
}

@ -233,7 +233,7 @@ void math_pow(float val1, float val2, out float outval)
else {
float val2_mod_1 = mod(abs(val2), 1.0);
if (val2_mod_1 > 0.999 || val2_mod_1 < 0.001)
if (val2_mod_1 > 0.999 || val2_mod_1 < 0.001)
outval = compatible_pow(val1, floor(val2 + 0.5));
else
outval = 0.0;