Some more tip->tail naming conversions for consistency in the UI.

This commit is contained in:
Joshua Leung 2007-09-13 05:15:55 +00:00
parent cea4524d09
commit b034822664
2 changed files with 6 additions and 6 deletions

@ -825,7 +825,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
/* Draw options */
uiDefButBitI(block, TOG, LOCLIKE_OFFSET, B_CONSTRAINT_TEST, "Offset", *xco, *yco-89, (width/2), 18, &data->flag, 0, 24, 0, 0, "Add original location onto copied location");
if (is_armature_target) {
uiDefButBitI(block, TOG, LOCLIKE_TIP, B_CONSTRAINT_TEST, "Target Bone Tip", *xco+(width/2), *yco-89, (width/2), 18, &data->flag, 0, 24, 0, 0, "Copy Location of Target Bone's Tip");
uiDefButBitI(block, TOG, LOCLIKE_TIP, B_CONSTRAINT_TEST, "Target Bone Tail", *xco+(width/2), *yco-89, (width/2), 18, &data->flag, 0, 24, 0, 0, "Copy Location of Target Bone's Tail");
}
/* constraint space settings */
@ -940,7 +940,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
}
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CONSTRAINT_IK_TIP, B_CONSTRAINT_TEST, "Use Tip", *xco, *yco-64, 137, 19, &data->flag, 0, 0, 0, 0, "Include Bone's tip als last element in Chain");
uiDefButBitS(block, TOG, CONSTRAINT_IK_TIP, B_CONSTRAINT_TEST, "Use Tail", *xco, *yco-64, 137, 19, &data->flag, 0, 0, 0, 0, "Include Bone's tail as last element in Chain");
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "ChainLen:", *xco, *yco-84,137,19, &data->rootbone, 0, 255, 0, 0, "If not zero, the amount of bones in this chain");
uiBlockBeginAlign(block);

@ -1958,7 +1958,7 @@ static void v3d_editarmature_buts(uiBlock *block, Object *ob, float lim)
uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:", 10, 100, 140, 19, tfp->ob_eul, -lim, lim, 1000, 3, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipRadius:", 10, 150, 140, 19, &ebone->rad_tail, 0, lim, 10, 3, "");
uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailRadius:", 10, 150, 140, 19, &ebone->rad_tail, 0, lim, 10, 3, "");
if (ebone->parent && ebone->flag & BONE_CONNECTED )
uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadRadius:", 10, 130, 140, 19, &ebone->parent->rad_tail, 0, lim, 10, 3, "");
else