<blush>Nice work on renderlayer control yesterday, but... then you should

also change this line in creator.c dude!</blush>
This commit is contained in:
Ton Roosendaal 2006-03-08 17:27:20 +00:00
parent 5d1f64fc19
commit b05269adc2

@ -538,13 +538,13 @@ int main(int argc, char **argv)
case 'f':
a++;
if (G.scene && a < argc) {
Render *re= RE_NewRender("Render");
Render *re= RE_NewRender(G.scene->id.name);
RE_BlenderAnim(re, G.scene, atoi(argv[a]), atoi(argv[a]));
}
break;
case 'a':
if (G.scene) {
Render *re= RE_NewRender("Render");
Render *re= RE_NewRender(G.scene->id.name);
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
}
break;