Cycles: Cleanup, style

This commit is contained in:
Sergey Sharybin 2017-09-05 12:42:45 +02:00
parent 6859695055
commit b0bbb5f34f
3 changed files with 6 additions and 6 deletions

@ -615,7 +615,7 @@ ccl_device_forceinline int bvh_node_intersect_robust(KernelGlobals *kg,
const float3& P,
const float3& dir,
const ssef& isect_near,
const ssef& isect_far,
const ssef& isect_far,
const ssef& tsplat,
const ssef Psplat[3],
const ssef idirsplat[3],

@ -204,7 +204,7 @@ ccl_device bool shadow_blocked_transparent_all_loop(KernelGlobals *kg,
}
# ifdef __VOLUME__
if(!blocked && state->volume_stack[0].shader != SHADER_NONE) {
/* Apply attenuation from current volume shader/ */
/* Apply attenuation from current volume shader. */
kernel_volume_shadow(kg, shadow_sd, state, ray, shadow);
}
# endif

@ -89,10 +89,10 @@ ccl_device void kernel_shadow_blocked_dl(KernelGlobals *kg)
float3 shadow;
if(!shadow_blocked(kg,
emission_sd,
state,
&ray,
&shadow))
emission_sd,
state,
&ray,
&shadow))
{
/* accumulate */
path_radiance_accum_light(L, state, throughput, &L_light, shadow, 1.0f, is_lamp);