game engine: Use bullet's default contact processing theshold

Blender's old default of 1 was too small here.
Now we don't override the default.
If it's really needed to use a smaller value here, the property should
be first exposed in the ui, but don't think this is necessary.

Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
This commit is contained in:
Sergej Reich 2013-04-25 19:50:54 +00:00
parent 3d1b24af00
commit b0d6c93ab6

@ -536,7 +536,9 @@ void CcdPhysicsController::CreateRigidbody()
{
body->setAngularFactor(0.f);
}
body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
// use bullet's default contact processing theshold, blender's old default of 1 is too small here.
// if there's really a need to change this, it should be exposed in the ui first.
// body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold);
}