forked from bartvdbraak/blender
game engine: Use bullet's default contact processing theshold
Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
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@ -536,7 +536,9 @@ void CcdPhysicsController::CreateRigidbody()
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{
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{
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body->setAngularFactor(0.f);
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body->setAngularFactor(0.f);
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}
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}
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body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
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// use bullet's default contact processing theshold, blender's old default of 1 is too small here.
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// if there's really a need to change this, it should be exposed in the ui first.
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// body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
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body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold);
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body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold);
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}
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}
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