forked from bartvdbraak/blender
Cycles: Number keys 0-3 can be used in interactive mode now to set max bounces.
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3127d47029
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@ -21,6 +21,7 @@
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#include "device.h"
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#include "scene.h"
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#include "session.h"
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#include "integrator.h"
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#include "util_args.h"
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#include "util_foreach.h"
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@ -272,6 +273,7 @@ static void keyboard(unsigned char key)
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else if(key == 'i')
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options.interactive = !(options.interactive);
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/* Navigation */
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else if(options.interactive && (key == 'w' || key == 'a' || key == 's' || key == 'd')) {
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Transform matrix = options.session->scene->camera->matrix;
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float3 translate;
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@ -294,6 +296,25 @@ static void keyboard(unsigned char key)
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options.session->reset(session_buffer_params(), options.session_params.samples);
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}
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/* Set Max Bounces */
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else if(options.interactive && (key == '0' || key == '1' || key == '2' || key == '3')) {
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int bounce;
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switch(key) {
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case '0': bounce = 0; break;
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case '1': bounce = 1; break;
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case '2': bounce = 2; break;
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case '3': bounce = 3; break;
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default: bounce = 0; break;
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}
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options.session->scene->integrator->max_bounce = bounce;
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/* Update and Reset */
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options.session->scene->integrator->need_update = true;
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options.session->reset(session_buffer_params(), options.session_params.samples);
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}
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}
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#endif
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@ -110,6 +110,7 @@ void view_display_help()
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view_display_text(x1+20, y2-230, "Left mouse: Move camera");
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view_display_text(x1+20, y2-250, "Right mouse: Rotate camera");
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view_display_text(x1+20, y2-270, "W/A/S/D: Move camera");
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view_display_text(x1+20, y2-290, "0/1/2/3: Set max bounces");
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glColor3f(1.0f, 1.0f, 1.0f);
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}
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