Code cleanup: int/float and float/double conversions

This commit is contained in:
Sergey Sharybin 2014-10-14 15:36:21 +02:00
parent 2d6458c64c
commit b171fd7483

@ -69,8 +69,8 @@ void DirectionalBlurOperation::initExecution()
void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
const int iterations = pow(2.0f, this->m_data->iter);
float col[4] = {0, 0, 0, 0};
float col2[4] = {0, 0, 0, 0};
float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float col2[4] = {0.0f, 0.0f, 0.0f, 0.0f};
this->m_inputProgram->readSampled(col2, x, y, COM_PS_BILINEAR);
float ltx = this->m_tx;
float lty = this->m_ty;
@ -78,7 +78,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void
float lrot = this->m_rot;
/* blur the image */
for (int i = 0; i < iterations; ++i) {
const float cs = cos(lrot), ss = sin(lrot);
const float cs = cosf(lrot), ss = sinf(lrot);
const float isc = 1.0f / (1.0f + lsc);
const float v = isc * (y - this->m_center_y_pix) + lty;