forked from bartvdbraak/blender
* Texture Mapping Panel could raise an error, missed check for an active texture slot.
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@ -207,7 +207,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
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idblock = context_tex_datablock(context)
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if type(idblock) == bpy.types.Brush and not context.sculpt_object:
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return False
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return True
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return context.texture_slot
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def draw(self, context):
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layout = self.layout
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