Add the possibility to set a 4x4 matrix to be used on blf.

This option allow the user to set a 4x4 matrix to be
multiplied before draw the text, for example:

	double *m;

	/* Get the matrix or build it! */

	BLF_matrix(m);
	BLF_enable(BLF_MATRIX);

	/* set color, size, etc and draw! */

	BLF_disable(BLF_MATRIX);

You don't need the last line (disable), but remember
that if you use the font to draw in any other place,
the matrix will be used!.

The GL code is:

	glPushMatrix();
	glMultMatrixd(m);
	glTranslatef();
	glScalef();
	glRotatef();

	glPopMatrix();

Let's Dalai test this!!! :D
This commit is contained in:
Diego Borghetti 2010-12-09 04:36:58 +00:00
parent 36175f37c9
commit b25c32393d
4 changed files with 41 additions and 3 deletions

@ -49,6 +49,20 @@ void BLF_aspect(int fontid, float aspect);
void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, int size, int dpi);
/* Set a 4x4 matrix to be multiplied before draw the text.
* Remember that you need call BLF_enable(BLF_MATRIX)
* to enable this.
*
* The order of the matrix is like GL:
| m[0] m[4] m[8] m[12] |
| m[1] m[5] m[9] m[13] |
| m[2] m[6] m[10] m[14] |
| m[3] m[7] m[11] m[15] |
*/
void BLF_matrix(int fontid, double *m);
/* Draw the string using the default font, size and dpi. */
void BLF_draw_default(float x, float y, float z, const char *str, size_t len);
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len);
@ -180,6 +194,7 @@ void BLF_dir_free(char **dirs, int count);
#define BLF_CLIPPING (1<<1)
#define BLF_SHADOW (1<<2)
#define BLF_KERNING_DEFAULT (1<<3)
#define BLF_MATRIX (1<<4)
// XXX, bad design
extern int blf_mono_font;

@ -330,6 +330,18 @@ void BLF_aspect(int fontid, float aspect)
font->aspect= aspect;
}
void BLF_matrix(int fontid, double *m)
{
FontBLF *font;
int i;
font= BLF_get(fontid);
if (font) {
for (i= 0; i < 16; i++)
font->m[i]= m[i];
}
}
void BLF_position(int fontid, float x, float y, float z)
{
FontBLF *font;
@ -435,6 +447,10 @@ static void blf_draw__start(FontBLF *font)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPushMatrix();
if (font->flags & BLF_MATRIX)
glMultMatrixd((GLdouble *)&font->m);
glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
glScalef(font->aspect, font->aspect, 1.0);

@ -493,11 +493,16 @@ void blf_font_free(FontBLF *font)
static void blf_font_fill(FontBLF *font)
{
int i;
font->aspect= 1.0f;
font->pos[0]= 0.0f;
font->pos[1]= 0.0f;
font->angle= 0.0f;
unit_m4(font->mat);
for (i= 0; i < 16; i++)
font->m[i]= 0;
font->clip_rec.xmin= 0.0f;
font->clip_rec.xmax= 0.0f;
font->clip_rec.ymin= 0.0f;

@ -154,8 +154,10 @@ typedef struct FontBLF {
/* shadow color. */
float shadow_col[4];
/* this is the matrix that we load before rotate/scale/translate. */
float mat[4][4];
/* Multiplied this matrix with the current one before
* draw the text! see blf_draw__start.
*/
double m[16];
/* clipping rectangle. */
rctf clip_rec;