game engine didnt compile with recent keyframing changes

This commit is contained in:
Campbell Barton 2008-09-14 05:42:05 +00:00
parent 1a917f50a6
commit b25d0cc5cc

@ -662,11 +662,11 @@ extern "C"
char *getIpoCurveName( IpoCurve * icu );
struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
void testhandles_ipocurve(struct IpoCurve *icu);
void insert_vert_icu(struct IpoCurve *, float, float, short);
void Mat3ToEul(float tmat[][3], float *eul);
}
IpoCurve* findIpoCurve(IpoCurve* first,char* searchName)
IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
{
IpoCurve* icu1;
for( icu1 = first; icu1; icu1 = icu1->next )