BGE Animations: fixing a crash with looping armature actions.

This commit is contained in:
Mitchell Stokes 2011-06-01 05:40:48 +00:00
parent c61d39ef6c
commit b31385f3bd

@ -154,7 +154,7 @@ void BL_Action::Update(float curtime)
break;
}
if (!m_done)
if (!m_done && m_sg_contr)
InitIPO();
}