forked from bartvdbraak/blender
2.5
Object: converted the old horrible editobject.c, now as file: editors/object/object_edit.c Still lots of WIP, I've operatorified "Make Parent". Check here the new API at work: http://pasteall.org/3650/c IMPORTANT NOTE FOR BRECHT: game property defines were clashing with RNA, i've renamed game defines for now.
This commit is contained in:
parent
93d9e7749d
commit
b38f6e7d18
@ -103,19 +103,19 @@ void init_property(bProperty *prop)
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prop->data= 0;
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switch(prop->type) {
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case PROP_BOOL:
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case GPROP_BOOL:
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prop->poin= &prop->data;
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break;
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case PROP_INT:
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case GPROP_INT:
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prop->poin= &prop->data;
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break;
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case PROP_FLOAT:
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case GPROP_FLOAT:
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prop->poin= &prop->data;
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break;
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case PROP_STRING:
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case GPROP_STRING:
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prop->poin= MEM_callocN(MAX_PROPSTRING, "property string");
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break;
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case PROP_TIME:
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case GPROP_TIME:
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prop->poin= &prop->data;
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break;
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}
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@ -168,7 +168,7 @@ int compare_property(bProperty *prop, char *str)
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float fvalue, ftest;
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switch(prop->type) {
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case PROP_BOOL:
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case GPROP_BOOL:
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if(BLI_strcasecmp(str, "true")==0) {
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if(prop->data==1) return 0;
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else return 1;
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@ -177,14 +177,14 @@ int compare_property(bProperty *prop, char *str)
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if(prop->data==0) return 0;
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else return 1;
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}
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/* no break, do prop_int too! */
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/* no break, do GPROP_int too! */
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case PROP_INT:
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case GPROP_INT:
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return prop->data - atoi(str);
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case PROP_FLOAT:
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case PROP_TIME:
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// WARNING: untested for PROP_TIME
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case GPROP_FLOAT:
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case GPROP_TIME:
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// WARNING: untested for GPROP_TIME
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// function isn't used currently
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fvalue= *((float *)&prop->data);
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ftest= (float)atof(str);
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@ -192,7 +192,7 @@ int compare_property(bProperty *prop, char *str)
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else if( fvalue < ftest) return -1;
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return 0;
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case PROP_STRING:
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case GPROP_STRING:
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return strcmp(prop->poin, str);
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}
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@ -204,19 +204,19 @@ void set_property(bProperty *prop, char *str)
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// extern int Gdfra; /* sector.c */
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switch(prop->type) {
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case PROP_BOOL:
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case GPROP_BOOL:
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if(BLI_strcasecmp(str, "true")==0) prop->data= 1;
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else if(BLI_strcasecmp(str, "false")==0) prop->data= 0;
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else prop->data= (atoi(str)!=0);
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break;
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case PROP_INT:
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case GPROP_INT:
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prop->data= atoi(str);
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break;
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case PROP_FLOAT:
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case PROP_TIME:
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case GPROP_FLOAT:
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case GPROP_TIME:
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*((float *)&prop->data)= (float)atof(str);
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break;
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case PROP_STRING:
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case GPROP_STRING:
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strcpy(prop->poin, str);
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break;
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}
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@ -228,15 +228,15 @@ void add_property(bProperty *prop, char *str)
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// extern int Gdfra; /* sector.c */
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switch(prop->type) {
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case PROP_BOOL:
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case PROP_INT:
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case GPROP_BOOL:
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case GPROP_INT:
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prop->data+= atoi(str);
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break;
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case PROP_FLOAT:
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case PROP_TIME:
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case GPROP_FLOAT:
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case GPROP_TIME:
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*((float *)&prop->data)+= (float)atof(str);
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break;
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case PROP_STRING:
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case GPROP_STRING:
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/* strcpy(prop->poin, str); */
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break;
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}
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@ -250,15 +250,15 @@ void set_property_valstr(bProperty *prop, char *str)
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if(str == NULL) return;
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switch(prop->type) {
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case PROP_BOOL:
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case PROP_INT:
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case GPROP_BOOL:
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case GPROP_INT:
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sprintf(str, "%d", prop->data);
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break;
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case PROP_FLOAT:
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case PROP_TIME:
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case GPROP_FLOAT:
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case GPROP_TIME:
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sprintf(str, "%f", *((float *)&prop->data));
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break;
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case PROP_STRING:
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case GPROP_STRING:
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BLI_strncpy(str, prop->poin, MAX_PROPSTRING);
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break;
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}
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@ -5867,8 +5867,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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while (ob) {
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prop= ob->prop.first;
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while(prop) {
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if (prop->type == PROP_TIME) {
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// convert old PROP_TIME values from int to float
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if (prop->type == GPROP_TIME) {
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// convert old GPROP_TIME values from int to float
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*((float *)&prop->data) = (float) prop->data;
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}
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@ -29,6 +29,6 @@
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# Bounces make to subdirectories.
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SOURCEDIR = source/blender/editors
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DIRS = animation datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node space_buttons space_info space_file space_sound space_action space_nla space_script space_text space_sequencer
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DIRS = animation object datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node space_buttons space_info space_file space_sound space_action space_nla space_script space_text space_sequencer
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include nan_subdirs.mk
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73
source/blender/editors/animation/anim_deps.c
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73
source/blender/editors/animation/anim_deps.c
Normal file
@ -0,0 +1,73 @@
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation, Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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/* ***************** depsgraph calls and anim updates ************* */
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/* generic update flush, reads from context Screen (layers) and scene */
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/* this is for compliancy, later it can do all windows etc */
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void ED_anim_dag_flush_update(bContext *C)
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{
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Scene *scene= CTX_data_scene(C);
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bScreen *screen= CTX_wm_screen(C);
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int layer= scene->lay; /* as minimum this */
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if(screen) {
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ScrArea *sa;
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/* get all used view3d layers */
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for(sa= screen->areabase.first; sa; sa= sa->next) {
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if(sa->spacetype==SPACE_VIEW3D)
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layer |= ((View3D *)sa->spacedata.first)->lay;
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}
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}
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DAG_scene_flush_update(scene, layer, 0);
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}
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@ -281,6 +281,12 @@ void ANIM_nla_mapping_apply(struct Object *ob, struct Ipo *ipo, short restore, s
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/* ------------- xxx macros ----------------------- */
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#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
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/* --------- anim_deps.c, animation updates -------- */
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/* generic update flush, reads from Context screen (layers) and scene */
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void ED_anim_dag_flush_update(struct bContext *C);
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/* ************************************************* */
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/* OPERATORS */
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@ -28,6 +28,15 @@
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#ifndef ED_OBJECT_H
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#define ED_OBJECT_H
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struct wmWindowManager;
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struct Object;
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void ED_operatortypes_object(void);
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void ED_keymap_object(struct wmWindowManager *wm);
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/* cleanup */
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int object_data_is_libdata(struct Object *ob);
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int object_is_libdata(struct Object *ob);
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#endif /* ED_OBJECT_H */
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36
source/blender/editors/include/ED_view3d.h
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36
source/blender/editors/include/ED_view3d.h
Normal file
@ -0,0 +1,36 @@
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_VIEW3D_H
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#define ED_VIEW3D_H
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/* ********* exports for space_view3d/ module ********** */
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float *give_cursor(Scene *scene, View3D *v3d);
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#endif /* ED_VIEW3D_H */
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@ -28,7 +28,7 @@
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#
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# Makes module object directory and bounces make to subdirectories.
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LIBNAME = ed_screen
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LIBNAME = ed_object
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DIR = $(OCGDIR)/blender/$(LIBNAME)
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include nan_compile.mk
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@ -45,6 +45,7 @@ CPPFLAGS += -I../../blenkernel
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CPPFLAGS += -I../../blenloader
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CPPFLAGS += -I../../blenlib
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CPPFLAGS += -I../../makesdna
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CPPFLAGS += -I../../makesrna
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CPPFLAGS += -I../../imbuf
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# own include
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@ -0,0 +1,11 @@
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#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc'
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incs += ' #/intern/guardedalloc #intern/bmfont'
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incs += ' ../../makesrna'
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env.BlenderLib ( 'bf_editors_object', sources, Split(incs), [], libtype=['core','intern'], priority=[33, 38] )
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5688
source/blender/editors/object/object_edit.c
Normal file
5688
source/blender/editors/object/object_edit.c
Normal file
File diff suppressed because it is too large
Load Diff
39
source/blender/editors/object/object_intern.h
Normal file
39
source/blender/editors/object/object_intern.h
Normal file
@ -0,0 +1,39 @@
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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*
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||||
* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_OBJECT_INTERN_H
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#define ED_OBJECT_INTERN_H
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/* internal exports only */
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/* object_edit.c */
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void ED_VIEW3D_OT_make_parent(wmOperatorType *ot);
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#endif /* ED_OBJECT_INTERN_H */
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|
77
source/blender/editors/object/object_ops.c
Normal file
77
source/blender/editors/object/object_ops.c
Normal file
@ -0,0 +1,77 @@
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/**
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* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
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||||
|
||||
#include <stdlib.h>
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||||
#include <math.h>
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||||
|
||||
#include "MEM_guardedalloc.h"
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|
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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||||
|
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "object_intern.h"
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|
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/* ************************** registration **********************************/
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void ED_operatortypes_object(void)
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{
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WM_operatortype_append(ED_VIEW3D_OT_make_parent);
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}
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/* note object keymap also for other space? */
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void ED_keymap_object(wmWindowManager *wm)
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{
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ListBase *keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
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WM_keymap_verify_item(keymap, "ED_VIEW3D_OT_make_parent", PKEY, KM_PRESS, KM_CTRL, 0);
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// RNA_int_set(WM_keymap_add_item(keymap, "ED_VIEW3D_OT_viewzoom", PADPLUSKEY, KM_PRESS, 0, 0)->ptr, "delta", 1);
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}
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|
@ -38,6 +38,7 @@
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||||
#include "BIF_gl.h"
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||||
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "ED_space_api.h"
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#include "ED_anim_api.h"
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@ -81,8 +82,9 @@ void ED_spacetypes_init(void)
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|
||||
/* register operator types for screen and all spaces */
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ED_operatortypes_screen();
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ui_view2d_operatortypes();
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ED_operatortypes_anim();
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ED_operatortypes_object();
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ui_view2d_operatortypes();
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||||
|
||||
spacetypes = BKE_spacetypes_list();
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||||
for(type=spacetypes->first; type; type=type->next)
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||||
@ -99,8 +101,9 @@ void ED_spacetypes_keymap(wmWindowManager *wm)
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ARegionType *atype;
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||||
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||||
ED_keymap_screen(wm);
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||||
UI_view2d_keymap(wm);
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ED_keymap_anim(wm);
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ED_keymap_object(wm);
|
||||
UI_view2d_keymap(wm);
|
||||
|
||||
spacetypes = BKE_spacetypes_list();
|
||||
for(stype=spacetypes->first; stype; stype=stype->next) {
|
||||
|
@ -195,7 +195,10 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
|
||||
ListBase *keymap;
|
||||
|
||||
/* own keymap */
|
||||
keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0); /* XXX weak? */
|
||||
keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0);
|
||||
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, NULL, NULL);
|
||||
/* object ops, modal later... */
|
||||
keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
|
||||
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, NULL, NULL);
|
||||
|
||||
}
|
||||
|
@ -63,6 +63,7 @@
|
||||
#include "BKE_utildefines.h" /* for VECCOPY */
|
||||
|
||||
#include "ED_screen.h"
|
||||
#include "ED_object.h"
|
||||
#include "ED_util.h"
|
||||
#include "ED_types.h"
|
||||
|
||||
@ -109,23 +110,19 @@
|
||||
if( (v3d->lay & G.obedit->lay)==0 ) return;
|
||||
|
||||
/* XXX port over */
|
||||
void handle_view3d_lock(void) {}
|
||||
void allqueue(int x, int y) {}
|
||||
void persptoetsen(int x) {}
|
||||
void fly(void) {}
|
||||
void editmesh_align_view_to_selected(void *x, int y) {}
|
||||
void play_anim(int x) {}
|
||||
void add_blockhandler(void *x, int y, int z) {}
|
||||
void toggle_blockhandler(void *x, int y, int z) {}
|
||||
void view3d_border_zoom(void);
|
||||
void selectlinks(void) {}
|
||||
void countall(void) {}
|
||||
void select_object_grouped() {}
|
||||
static void handle_view3d_lock(void) {}
|
||||
static void allqueue(int x, int y) {}
|
||||
static void persptoetsen(int x) {}
|
||||
static void fly(void) {}
|
||||
static void editmesh_align_view_to_selected(void *x, int y) {}
|
||||
static void play_anim(int x) {}
|
||||
static void add_blockhandler(void *x, int y, int z) {}
|
||||
static void toggle_blockhandler(void *x, int y, int z) {}
|
||||
static void countall(void) {}
|
||||
extern void borderselect();
|
||||
int BIF_snappingSupported() {return 1;}
|
||||
void BIF_undo_push() {}
|
||||
int retopo_mesh_paint_check() {return 0;}
|
||||
int object_data_is_libdata() {return 0;}
|
||||
static int BIF_snappingSupported() {return 1;}
|
||||
static void BIF_undo_push() {}
|
||||
static int retopo_mesh_paint_check() {return 0;}
|
||||
|
||||
/* view3d handler codes */
|
||||
#define VIEW3D_HANDLER_BACKGROUND 1
|
||||
@ -569,7 +566,7 @@ static void do_view3d_viewmenu(bContext *C, void *arg, int event)
|
||||
toggle_blockhandler(sa, VIEW3D_HANDLER_PREVIEW, 0);
|
||||
break;
|
||||
case 19: /* zoom within border */
|
||||
view3d_border_zoom();
|
||||
// view3d_border_zoom();
|
||||
break;
|
||||
case 20: /* Transform Space Panel */
|
||||
add_blockhandler(sa, VIEW3D_HANDLER_TRANSFORM, UI_PNL_UNSTOW);
|
||||
|
@ -28,6 +28,8 @@
|
||||
#ifndef ED_VIEW3D_INTERN_H
|
||||
#define ED_VIEW3D_INTERN_H
|
||||
|
||||
#include "ED_view3d.h"
|
||||
|
||||
/* internal exports only */
|
||||
|
||||
struct BoundBox;
|
||||
@ -115,7 +117,6 @@ void ED_VIEW3D_OT_circle_select(struct wmOperatorType *ot);
|
||||
|
||||
/* view3d_view.c */
|
||||
void view3d_operator_needs_opengl(const struct bContext *C);
|
||||
float *give_cursor(Scene *scene, View3D *v3d);
|
||||
void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
|
||||
void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
|
||||
|
||||
|
@ -48,13 +48,13 @@ typedef struct bProperty {
|
||||
|
||||
} bProperty;
|
||||
|
||||
/* property->type */
|
||||
#define PROP_BOOL 0
|
||||
#define PROP_INT 1
|
||||
#define PROP_FLOAT 2
|
||||
#define PROP_STRING 3
|
||||
#define PROP_VECTOR 4
|
||||
#define PROP_TIME 5
|
||||
/* property->type XXX Game Property, not RNA */
|
||||
#define GPROP_BOOL 0
|
||||
#define GPROP_INT 1
|
||||
#define GPROP_FLOAT 2
|
||||
#define GPROP_STRING 3
|
||||
#define GPROP_VECTOR 4
|
||||
#define GPROP_TIME 5
|
||||
|
||||
/* property->flag */
|
||||
#define PROP_DEBUG 1
|
||||
|
@ -39,15 +39,15 @@ static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
|
||||
bProperty *property= (bProperty*)ptr->data;
|
||||
|
||||
switch(property->type){
|
||||
case PROP_BOOL:
|
||||
case GPROP_BOOL:
|
||||
return &RNA_GameBooleanProperty;
|
||||
case PROP_INT:
|
||||
case GPROP_INT:
|
||||
return &RNA_GameIntProperty;
|
||||
case PROP_FLOAT:
|
||||
case GPROP_FLOAT:
|
||||
return &RNA_GameFloatProperty;
|
||||
case PROP_STRING:
|
||||
case GPROP_STRING:
|
||||
return &RNA_GameStringProperty;
|
||||
case PROP_TIME:
|
||||
case GPROP_TIME:
|
||||
return &RNA_GameTimeProperty;
|
||||
default:
|
||||
return &RNA_GameProperty;
|
||||
@ -76,11 +76,11 @@ void RNA_def_gameproperty(BlenderRNA *brna)
|
||||
PropertyRNA *prop;
|
||||
|
||||
static EnumPropertyItem gameproperty_type_items[] ={
|
||||
{PROP_BOOL, "BOOL", "Boolean", ""},
|
||||
{PROP_INT, "INT", "Integer", ""},
|
||||
{PROP_FLOAT, "FLOAT", "Float", ""},
|
||||
{PROP_STRING, "STRING", "String", ""},
|
||||
{PROP_TIME, "TIME", "Time", ""},
|
||||
{GPROP_BOOL, "BOOL", "Boolean", ""},
|
||||
{GPROP_INT, "INT", "Integer", ""},
|
||||
{GPROP_FLOAT, "FLOAT", "Float", ""},
|
||||
{GPROP_STRING, "STRING", "String", ""},
|
||||
{GPROP_TIME, "TIME", "Time", ""},
|
||||
{0, NULL, NULL, NULL}};
|
||||
|
||||
/* Base Struct for GameProperty */
|
||||
|
Loading…
Reference in New Issue
Block a user