forked from bartvdbraak/blender
Fix for bug #20307: snapping in uv editor is related to objects origin.
Also updated image window header to use snap element property.
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@ -288,8 +288,7 @@ class IMAGE_HT_header(bpy.types.Header):
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row = layout.row(align=True)
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row.prop(settings, "snap", text="")
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if settings.snap:
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row.prop(settings, "snap_mode", text="")
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row.prop(settings, "snap_element", text="", icon_only=True)
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# mesh = context.edit_object.data
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# row.prop_object(mesh, "active_uv_layer", mesh, "uv_textures")
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@ -838,8 +838,6 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
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t->tsnap.snapPoint[0] *= aspx;
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t->tsnap.snapPoint[1] *= aspy;
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mul_m4_v3(t->obedit->obmat, t->tsnap.snapPoint);
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t->tsnap.status |= POINT_INIT;
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}
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else
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