Fix for bug #20307: snapping in uv editor is related to objects origin.

Also updated image window header to use snap element property.
This commit is contained in:
Brecht Van Lommel 2009-12-09 17:32:54 +00:00
parent 9e7bb2de8f
commit b4d8d51a26
2 changed files with 1 additions and 4 deletions

@ -288,8 +288,7 @@ class IMAGE_HT_header(bpy.types.Header):
row = layout.row(align=True)
row.prop(settings, "snap", text="")
if settings.snap:
row.prop(settings, "snap_mode", text="")
row.prop(settings, "snap_element", text="", icon_only=True)
# mesh = context.edit_object.data
# row.prop_object(mesh, "active_uv_layer", mesh, "uv_textures")

@ -838,8 +838,6 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
t->tsnap.snapPoint[0] *= aspx;
t->tsnap.snapPoint[1] *= aspy;
mul_m4_v3(t->obedit->obmat, t->tsnap.snapPoint);
t->tsnap.status |= POINT_INIT;
}
else