forked from bartvdbraak/blender
Object Align Operator: Make it use modifiers in high quality bounding box calculation
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@ -70,7 +70,9 @@ def GlobalBB_HQ(obj):
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# Initialize the variables with the last vertex
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verts = obj.data.vertices
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me = obj.to_mesh(scene=bpy.context.scene, apply_modifiers=True, settings='PREVIEW')
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verts = me.vertices
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bpy.data.meshes.remove(me)
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val = matrix_world * verts[-1].co
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