forked from bartvdbraak/blender
Fix T47565: Crash when adding texture node in compositor
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@ -57,7 +57,10 @@ void TextureBaseOperation::initExecution()
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this->m_inputOffset = getInputSocketReader(0);
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this->m_inputOffset = getInputSocketReader(0);
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this->m_inputSize = getInputSocketReader(1);
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this->m_inputSize = getInputSocketReader(1);
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this->m_pool = BKE_image_pool_new();
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this->m_pool = BKE_image_pool_new();
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if (this->m_texture->nodetree && this->m_texture->use_nodes) {
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if (this->m_texture != NULL &&
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this->m_texture->nodetree != NULL &&
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this->m_texture->use_nodes)
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{
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ntreeTexBeginExecTree(this->m_texture->nodetree);
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ntreeTexBeginExecTree(this->m_texture->nodetree);
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}
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}
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SingleThreadedOperation::initExecution();
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SingleThreadedOperation::initExecution();
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