forked from bartvdbraak/blender
New B.Blend.
Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues. Put the Item panel at the top in the n-key region Removed Properties and Quad View Screens Cleaned up UV Editing Screen, removing Properties
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@ -1395,19 +1395,19 @@ class VIEW3D_PT_3dview_properties(bpy.types.Panel):
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layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
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class VIEW3D_PT_3dview_item(bpy.types.Panel):
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class VIEW3D_PT_3dview_name(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_label = "Item"
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def poll(self, context):
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return (context.active_object and (context.active_bone or context.active_pchan))
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view = context.space_data
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return (view)
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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row = layout.row()
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row.itemL(text="", icon='ICON_OBJECT_DATA')
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row.itemR(ob, "name", text="")
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@ -1747,9 +1747,10 @@ bpy.types.register(VIEW3D_MT_edit_armature)
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bpy.types.register(VIEW3D_MT_edit_armature_parent)
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bpy.types.register(VIEW3D_MT_edit_armature_roll)
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bpy.types.register(VIEW3D_PT_3dview_item) # Panels
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# Panels
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bpy.types.register(VIEW3D_PT_3dview_properties)
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bpy.types.register(VIEW3D_PT_3dview_display)
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bpy.types.register(VIEW3D_PT_3dview_name)
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bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
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bpy.types.register(VIEW3D_PT_3dview_curvedisplay)
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bpy.types.register(VIEW3D_PT_background_image)
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