forked from bartvdbraak/blender
Bug fix: Halos didn't use texture alpha
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3e7469cd01
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b5c2f9df95
@ -1048,7 +1048,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
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MTex *mtex;
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float tin, tr, tg, tb, ta;
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float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3],tex[3],out[3];
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int i;
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int i, hasrgb;
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if(hasize==0.0) return NULL;
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@ -1151,7 +1151,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
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VECCOPY(texvec, orco);
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}
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externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
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hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
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//yn= tin*mtex->colfac;
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//zn= tin*mtex->alphafac;
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@ -1172,6 +1172,11 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
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har->g= in[1];
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har->b= in[2];
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}
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/* alpha returned, so let's use it instead of intensity */
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if(hasrgb)
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tin = ta;
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if(mtex->mapto & MAP_ALPHA)
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har->alfa = texture_value_blend(mtex->def_var,har->alfa,tin,mtex->alphafac,mtex->blendtype);
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if(mtex->mapto & MAP_HAR)
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