forked from bartvdbraak/blender
Cleanup: style
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4eab0e72b3
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b640700597
@ -90,7 +90,7 @@ void BKE_curve_translate(struct Curve *cu, float offset[3], const bool do_keys);
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void BKE_curve_material_index_remove(struct Curve *cu, int index);
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void BKE_curve_material_index_clear(struct Curve *cu);
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int BKE_curve_material_index_validate(struct Curve *cu);
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void BKE_curve_material_remap(struct Curve *cu,const unsigned int *remap, unsigned int remap_len);
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void BKE_curve_material_remap(struct Curve *cu, const unsigned int *remap, unsigned int remap_len);
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ListBase *BKE_curve_nurbs_get(struct Curve *cu);
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@ -104,8 +104,9 @@ bool BKE_pbvh_bmesh_node_raycast_detail(
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/* for orthographic cameras, project the far away ray segment points to the root node so
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* we can have better precision. */
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void BKE_pbvh_raycast_project_ray_root(PBVH *bvh, bool original, float ray_start[3],
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float ray_end[3], float ray_normal[3]);
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void BKE_pbvh_raycast_project_ray_root(
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PBVH *bvh, bool original,
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float ray_start[3], float ray_end[3], float ray_normal[3]);
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/* Drawing */
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@ -937,7 +937,7 @@ void BKE_material_remap_object(Object *ob, const unsigned int *remap)
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BLI_array_permute(ob->matbits, ob->totcol, remap);
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}
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if(matar) {
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if (matar) {
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BLI_array_permute(*matar, *totcol_p, remap);
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}
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@ -1612,7 +1612,9 @@ bool BKE_pbvh_node_raycast(
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return hit;
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}
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void BKE_pbvh_raycast_project_ray_root (PBVH *bvh, bool original, float ray_start[3], float ray_end[3], float ray_normal[3])
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void BKE_pbvh_raycast_project_ray_root(
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PBVH *bvh, bool original,
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float ray_start[3], float ray_end[3], float ray_normal[3])
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{
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if (bvh->nodes) {
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float rootmin_start, rootmin_end;
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@ -160,7 +160,7 @@ void paint_2d_redraw(const bContext *C, void *ps, bool final);
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void paint_2d_stroke_done(void *ps);
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void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float size);
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void paint_2d_bucket_fill(const struct bContext *C, const float color[3], struct Brush *br, const float mouse_init[2], void *ps);
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void paint_2d_gradient_fill (const struct bContext *C, struct Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps);
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void paint_2d_gradient_fill(const struct bContext *C, struct Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps);
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void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, const float mouse[2], int mode);
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void paint_proj_stroke(const struct bContext *C, void *ps, const float prevmval_i[2], const float mval_i[2], const bool eraser, float pressure, float distance, float size);
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void paint_proj_redraw(const struct bContext *C, void *pps, bool final);
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@ -1015,7 +1015,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
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return false;
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}
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static void paint_stroke_line_constrain (PaintStroke *stroke, float mouse[2])
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static void paint_stroke_line_constrain(PaintStroke *stroke, float mouse[2])
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{
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if (stroke->constrain_line) {
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float line[2];
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@ -2776,7 +2776,7 @@ static void view3d_draw_objects(
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf(rv3d->viewmat);
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}
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else if (!draw_grids_after){
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else if (!draw_grids_after) {
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drawfloor(scene, v3d, grid_unit, true);
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}
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}
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@ -63,7 +63,7 @@ void gpu_assert_no_gl_errors(const char *file, int line, const char *str);
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#ifdef WITH_GPU_DEBUG
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/* inserts a debug marker message for the debug context messaging system */
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void gpu_string_marker (size_t size, const char *str);
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void gpu_string_marker(size_t size, const char *str);
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# define GPU_STRING_MARKER(size, str) gpu_string_marker((size), (str))
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#else /* WITH_GPU_DEBUG */
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@ -88,7 +88,7 @@ int imb_savejp2(struct ImBuf *ibuf, const char *name, int flags);
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/* jpeg */
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int imb_is_a_jpeg(unsigned char *mem);
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int imb_savejpeg(struct ImBuf *ibuf, const char *name, int flags);
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struct ImBuf *imb_load_jpeg (unsigned char *buffer, size_t size, int flags, char colorspace[IM_MAX_SPACE]);
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struct ImBuf *imb_load_jpeg(unsigned char *buffer, size_t size, int flags, char colorspace[IM_MAX_SPACE]);
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/* bmp */
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int imb_is_a_bmp(unsigned char *buf);
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