forked from bartvdbraak/blender
move edge angle test from previous commit into a static function & set on the edge loop rather then of face edges.
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5a0da92418
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b6aa307368
@ -413,6 +413,21 @@ static BMVert **bmesh_to_mesh_vertex_map(BMesh *bm, int ototvert)
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return vertMap;
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}
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BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
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{
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/* this is a cheap way to set the edge draw, its not precise and will
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* pick the first 2 faces an edge uses */
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if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */
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(e->l && (e->l != e->l->radial_next)) &&
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(dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f))
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{
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med->flag &= ~ME_EDGEDRAW;
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}
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}
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void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
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{
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Mesh *me = BMO_Get_Pnt(op, "mesh");
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@ -532,6 +547,8 @@ void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
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/*copy over customdata*/
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CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i);
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bmesh_quick_edgedraw_flag(med, e);
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i++;
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med++;
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BM_CHECK_ELEMENT(bm, e);
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@ -661,21 +678,6 @@ void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
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mloop->e = BM_GetIndex(l->e);
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mloop->v = BM_GetIndex(l->v);
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#if 1
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/* this is a cheap way to set the edge draw, just so happens
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* at this part of the code the info is available, feel free to
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* move this block of code elsewhere */
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if ( (l != l->radial_next) &&
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(medge[mloop->e].flag & ME_EDGEDRAW) &&
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(dot_v3v3(f->no, l->radial_next->f->no) > 0.995f))
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{
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medge[mloop->e].flag &= ~ME_EDGEDRAW;
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}
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#endif
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/*copy over customdata*/
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CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j);
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BM_CHECK_ELEMENT(bm, l);
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