Cycles / OSL:

* Fix Musgrave Texture, used wrong Perlin Noise (0..1) instead of -1..1. Also added comment to noise_basis() to make it clear which noise type is used there.
This commit is contained in:
Thomas Dinges 2012-09-15 15:03:43 +00:00
parent a55d13bb9e
commit b6fd8ae97a
2 changed files with 13 additions and 13 deletions

@ -37,14 +37,14 @@ float noise_musgrave_fBm(point p, string basis, float H, float lacunarity, float
int i;
for(i = 0; i < (int)octaves; i++) {
value += noise_basis(p, basis) * pwr;
value += noise("perlin", p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0)
value += rmd * noise_basis(p, basis) * pwr;
value += rmd * noise("perlin", p) * pwr;
return value;
}
@ -65,14 +65,14 @@ float noise_musgrave_multi_fractal(point p, string basis, float H, float lacunar
int i;
for(i = 0; i < (int)octaves; i++) {
value *= (pwr * noise_basis(p, basis) + 1.0);
value *= (pwr * noise("perlin", p) + 1.0);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0)
value *= (rmd * pwr * noise_basis(p, basis) + 1.0); /* correct? */
value *= (rmd * pwr * noise("perlin", p) + 1.0); /* correct? */
return value;
}
@ -93,11 +93,11 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
int i;
/* first unscaled octave of function; later octaves are scaled */
value = offset + noise_basis(p, basis);
value = offset + noise("perlin", p);
p *= lacunarity;
for(i = 1; i < (int)octaves; i++) {
increment = (noise_basis(p, basis) + offset) * pwr * value;
increment = (noise("perlin", p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@ -105,7 +105,7 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
rmd = octaves - floor(octaves);
if(rmd != 0.0) {
increment = (noise_basis(p, basis) + offset) * pwr * value;
increment = (noise("perlin", p) + offset) * pwr * value;
value += rmd * increment;
}
@ -127,7 +127,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
float pwr = pwHL;
int i;
result = noise_basis(p, basis) + offset;
result = noise("perlin", p) + offset;
weight = gain * result;
p *= lacunarity;
@ -135,7 +135,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
if(weight > 1.0)
weight = 1.0;
signal = (noise_basis(p, basis) + offset) * pwr;
signal = (noise("perlin", p) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@ -144,7 +144,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
rmd = octaves - floor(octaves);
if(rmd != 0.0)
result += rmd * ((noise_basis(p, basis) + offset) * pwr);
result += rmd * ((noise("perlin", p) + offset) * pwr);
return result;
}
@ -164,7 +164,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H, float
float pwr = pwHL;
int i;
signal = offset - fabs(noise_basis(p, basis));
signal = offset - fabs(noise("perlin", p));
signal *= signal;
result = signal;
weight = 1.0;
@ -172,7 +172,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H, float
for(i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0, 1.0);
signal = offset - fabs(noise_basis(p, basis));
signal = offset - fabs(noise("perlin", p));
signal *= signal;
signal *= weight;
result += signal * pwr;

@ -156,7 +156,7 @@ float noise_basis(point p, string basis)
float result = 0.0;
if (basis == "Perlin")
result = noise(p);
result = noise(p); /* returns perlin noise in range 0..1 */
if (basis == "Voronoi F1")
result = voronoi_F1S(p);
if (basis == "Voronoi F2")