forked from bartvdbraak/blender
better not to use rgb_float_to_uchar() from last commit (comment as to why)
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@ -924,8 +924,12 @@ static void weightpaint_color(unsigned char r_col[4], ColorBand *coba, const flo
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weight_to_rgb(colf, input);
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}
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rgb_float_to_uchar(r_col, colf);
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r_col[3] = 255; /* really redundant */
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/* don't use rgb_float_to_uchar() here because
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* the resulting float doesn't need 0-1 clamp check */
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r_col[0] = (unsigned char)(colf[0] * 255.0f);
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r_col[1] = (unsigned char)(colf[1] * 255.0f);
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r_col[2] = (unsigned char)(colf[2] * 255.0f);
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r_col[3] = 255;
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}
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